// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_SESSION_H_ #define NET_SPDY_SPDY_SESSION_H_ #include #include #include #include #include #include "base/ref_counted.h" #include "net/base/io_buffer.h" #include "net/base/load_states.h" #include "net/base/net_errors.h" #include "net/base/request_priority.h" #include "net/base/ssl_config_service.h" #include "net/base/upload_data_stream.h" #include "net/socket/client_socket.h" #include "net/socket/client_socket_handle.h" #include "testing/platform_test.h" #include "net/spdy/spdy_framer.h" #include "net/spdy/spdy_io_buffer.h" #include "net/spdy/spdy_protocol.h" #include "net/spdy/spdy_session_pool.h" namespace net { class SpdyStream; class HttpNetworkSession; class HttpRequestInfo; class HttpResponseInfo; class LoadLog; class SSLInfo; class SpdySession : public base::RefCounted, public spdy::SpdyFramerVisitorInterface { public: // Get the domain for this SpdySession. const std::string& domain() const { return domain_; } // Connect the Spdy Socket. // Returns net::Error::OK on success. // Note that this call does not wait for the connect to complete. Callers can // immediately start using the SpdySession while it connects. net::Error Connect(const std::string& group_name, const HostResolver::RequestInfo& host, RequestPriority priority, LoadLog* load_log); // Get a stream for a given |request|. In the typical case, this will involve // the creation of a new stream (and will send the SYN frame). If the server // initiates a stream, it might already exist for a given path. The server // might also not have initiated the stream yet, but indicated it will via // X-Associated-Content. // Returns the new or existing stream. Never returns NULL. scoped_refptr GetOrCreateStream(const HttpRequestInfo& request, const UploadDataStream* upload_data, LoadLog* log); // Write a data frame to the stream. // Used to create and queue a data frame for the given stream. int WriteStreamData(spdy::SpdyStreamId stream_id, net::IOBuffer* data, int len); // Cancel a stream. bool CancelStream(spdy::SpdyStreamId stream_id); // Check if a stream is active. bool IsStreamActive(spdy::SpdyStreamId stream_id) const; // The LoadState is used for informing the user of the current network // status, such as "resolving host", "connecting", etc. LoadState GetLoadState() const; // Enable or disable SSL. static void SetSSLMode(bool enable) { use_ssl_ = enable; } static bool SSLMode() { return use_ssl_; } protected: friend class SpdySessionPool; enum State { IDLE, CONNECTING, CONNECTED, CLOSED }; // Provide access to the framer for testing. spdy::SpdyFramer* GetFramer() { return &spdy_framer_; } // Create a new SpdySession. // |host| is the hostname that this session connects to. SpdySession(const std::string& host, HttpNetworkSession* session); // Closes all open streams. Used as part of shutdown. void CloseAllStreams(net::Error code); private: friend class base::RefCounted; typedef std::map > ActiveStreamMap; typedef std::list > ActiveStreamList; typedef std::map > PendingStreamMap; typedef std::priority_queue OutputQueue; virtual ~SpdySession(); // Used by SpdySessionPool to initialize with a pre-existing SSL socket. void InitializeWithSSLSocket(ClientSocketHandle* connection); // SpdyFramerVisitorInterface virtual void OnError(spdy::SpdyFramer*); virtual void OnStreamFrameData(spdy::SpdyStreamId stream_id, const char* data, size_t len); virtual void OnControl(const spdy::SpdyControlFrame* frame); // Control frame handlers. void OnSyn(const spdy::SpdySynStreamControlFrame* frame, const spdy::SpdyHeaderBlock* headers); void OnSynReply(const spdy::SpdySynReplyControlFrame* frame, const spdy::SpdyHeaderBlock* headers); void OnFin(const spdy::SpdyRstStreamControlFrame* frame); // IO Callbacks void OnTCPConnect(int result); void OnSSLConnect(int result); void OnReadComplete(int result); void OnWriteComplete(int result); // Start reading from the socket. void ReadSocket(); // Write current data to the socket. void WriteSocketLater(); void WriteSocket(); // Get a new stream id. int GetNewStreamId(); // Closes this session. This will close all active streams and mark // the session as permanently closed. // |err| should not be OK; this function is intended to be called on // error. void CloseSessionOnError(net::Error err); // Track active streams in the active stream list. void ActivateStream(SpdyStream* stream); void DeactivateStream(spdy::SpdyStreamId id); // Check if we have a pending pushed-stream for this url // Returns the stream if found (and returns it from the pending // list), returns NULL otherwise. scoped_refptr GetPushStream(const std::string& url); void GetSSLInfo(SSLInfo* ssl_info); // Callbacks for the Spdy session. CompletionCallbackImpl connect_callback_; CompletionCallbackImpl ssl_connect_callback_; CompletionCallbackImpl read_callback_; CompletionCallbackImpl write_callback_; // The domain this session is connected to. std::string domain_; SSLConfig ssl_config_; scoped_refptr session_; // The socket handle for this session. scoped_ptr connection_; // The read buffer used to read data from the socket. scoped_refptr read_buffer_; bool read_pending_; int stream_hi_water_mark_; // The next stream id to use. // TODO(mbelshe): We need to track these stream lists better. // I suspect it is possible to remove a stream from // one list, but not the other. // Map from stream id to all active streams. Streams are active in the sense // that they have a consumer (typically SpdyNetworkTransaction and regardless // of whether or not there is currently any ongoing IO [might be waiting for // the server to start pushing the stream]) or there are still network events // incoming even though the consumer has already gone away (cancellation). // TODO(willchan): Perhaps we should separate out cancelled streams and move // them into a separate ActiveStreamMap, and not deliver network events to // them? ActiveStreamMap active_streams_; // List of all the streams that have already started to be pushed by the // server, but do not have consumers yet. ActiveStreamList pushed_streams_; // List of streams declared in X-Associated-Content headers, but do not have // consumers yet. // The key is a string representing the path of the URI being pushed. PendingStreamMap pending_streams_; // As we gather data to be sent, we put it into the output queue. OutputQueue queue_; // The packet we are currently sending. bool write_pending_; // Will be true when a write is in progress. SpdyIOBuffer in_flight_write_; // This is the write buffer in progress. // Flag if we have a pending message scheduled for WriteSocket. bool delayed_write_pending_; // Flag if we're using an SSL connection for this SpdySession. bool is_secure_; // Spdy Frame state. spdy::SpdyFramer spdy_framer_; // If an error has occurred on the session, the session is effectively // dead. Record this error here. When no error has occurred, |error_| will // be OK. net::Error error_; State state_; // Some statistics counters for the session. int streams_initiated_count_; int streams_pushed_count_; int streams_pushed_and_claimed_count_; int streams_abandoned_count_; static bool use_ssl_; }; } // namespace net #endif // NET_SPDY_SPDY_SESSION_H_