// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_STREAM_H_ #define NET_SPDY_SPDY_STREAM_H_ #include #include #include #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/memory/weak_ptr.h" #include "net/base/io_buffer.h" #include "net/base/net_export.h" #include "net/base/request_priority.h" #include "net/log/net_log.h" #include "net/socket/ssl_client_socket.h" #include "net/spdy/spdy_buffer.h" #include "net/spdy/spdy_framer.h" #include "net/spdy/spdy_header_block.h" #include "net/spdy/spdy_protocol.h" #include "net/ssl/ssl_client_cert_type.h" #include "url/gurl.h" namespace net { class AddressList; class IPEndPoint; struct LoadTimingInfo; class SSLInfo; class SpdySession; enum SpdyStreamType { // The most general type of stream; there are no restrictions on // when data can be sent and received. SPDY_BIDIRECTIONAL_STREAM, // A stream where the client sends a request with possibly a body, // and the server then sends a response with a body. SPDY_REQUEST_RESPONSE_STREAM, // A server-initiated stream where the server just sends a response // with a body and the client does not send anything. SPDY_PUSH_STREAM }; // Passed to some SpdyStream functions to indicate whether there's // more data to send. enum SpdySendStatus { MORE_DATA_TO_SEND, NO_MORE_DATA_TO_SEND }; // Returned by SpdyStream::OnResponseHeadersUpdated() to indicate // whether the current response headers are complete or not, or whether // trailers have been received. TRAILERS_RECEIVED denotes the state where // headers are received after DATA frames. TRAILERS_RECEIVED is only used for // SPDY_REQUEST_RESPONSE_STREAM, and this state also implies that the response // headers are complete. enum SpdyResponseHeadersStatus { RESPONSE_HEADERS_ARE_INCOMPLETE, RESPONSE_HEADERS_ARE_COMPLETE, TRAILERS_RECEIVED, }; // The SpdyStream is used by the SpdySession to represent each stream known // on the SpdySession. This class provides interfaces for SpdySession to use. // Streams can be created either by the client or by the server. When they // are initiated by the client, both the SpdySession and client object (such as // a SpdyNetworkTransaction) will maintain a reference to the stream. When // initiated by the server, only the SpdySession will maintain any reference, // until such a time as a client object requests a stream for the path. class NET_EXPORT_PRIVATE SpdyStream { public: // Delegate handles protocol specific behavior of spdy stream. class NET_EXPORT_PRIVATE Delegate { public: Delegate() {} // Called when the request headers have been sent. Never called // for push streams. Must not cause the stream to be closed. virtual void OnRequestHeadersSent() = 0; // WARNING: This function is complicated! Be sure to read the // whole comment below if you're working with code that implements // or calls this function. // // Called when the response headers are updated from the // server. |response_headers| contains the set of all headers // received up to this point; delegates can assume that any // headers previously received remain unchanged. // // This is called at least once before any data is received. If // RESPONSE_HEADERS_ARE_INCOMPLETE is returned, this will be // called again when more headers are received until // RESPONSE_HEADERS_ARE_COMPLETE is returned, and any data // received before then will be treated as a protocol error. // // If RESPONSE_HEADERS_ARE_INCOMPLETE is returned, the delegate // must not have closed the stream. Otherwise, if // RESPONSE_HEADERS_ARE_COMPLETE is returned, the delegate has // processed the headers successfully. However, it still may have // closed the stream, e.g. if the headers indicated an error // condition. // // Some type-specific behavior: // // - For bidirectional streams, this may be called even after // data is received, but it is expected that // RESPONSE_HEADERS_ARE_COMPLETE is always returned. If // RESPONSE_HEADERS_ARE_INCOMPLETE is returned, this is // treated as a protocol error. // // - For request/response streams, this function is called // exactly once before data is received, and it is expected // that RESPONSE_HEADERS_ARE_COMPLETE is returned. If // RESPONSE_HEADERS_ARE_INCOMPLETE is returned, this is // treated as a protocol error. // // - For push streams, it is expected that this function will be // called until RESPONSE_HEADERS_ARE_COMPLETE is returned // before any data is received; any deviation from this is // treated as a protocol error. // // TODO(jgraettinger): This should be at the semantic (HTTP) rather // than stream layer. Streams shouldn't have a notion of header // completeness. Move to SpdyHttpStream/SpdyWebsocketStream. virtual SpdyResponseHeadersStatus OnResponseHeadersUpdated( const SpdyHeaderBlock& response_headers) = 0; // Called when data is received after all required response // headers have been received. |buffer| may be NULL, which signals // EOF. Must return OK if the data was received successfully, or // a network error code otherwise. // // May cause the stream to be closed. virtual void OnDataReceived(scoped_ptr buffer) = 0; // Called when data is sent. Must not cause the stream to be // closed. virtual void OnDataSent() = 0; // Called when trailers are received. Note that trailers HEADER frame will // have END_STREAM flag set according to section 8.1 of the HTTP/2 RFC, // so this will be followed by OnClose. virtual void OnTrailers(const SpdyHeaderBlock& trailers) = 0; // Called when SpdyStream is closed. No other delegate functions // will be called after this is called, and the delegate must not // access the stream after this is called. Must not cause the // stream to be be (re-)closed. // // TODO(akalin): Allow this function to re-close the stream and // handle it gracefully. virtual void OnClose(int status) = 0; protected: virtual ~Delegate() {} private: DISALLOW_COPY_AND_ASSIGN(Delegate); }; // SpdyStream constructor SpdyStream(SpdyStreamType type, const base::WeakPtr& session, const GURL& url, RequestPriority priority, int32 initial_send_window_size, int32 max_recv_window_size, const BoundNetLog& net_log); ~SpdyStream(); // Set the delegate, which must not be NULL. Must not be called more // than once. For push streams, calling this may cause buffered data // to be sent to the delegate (from a posted task). void SetDelegate(Delegate* delegate); // Detach the delegate from the stream, which must not yet be // closed, and cancel it. void DetachDelegate(); // The time at which the first bytes of the response were received // from the server, or null if the response hasn't been received // yet. base::Time response_time() const { return response_time_; } SpdyStreamType type() const { return type_; } SpdyStreamId stream_id() const { return stream_id_; } void set_stream_id(SpdyStreamId stream_id) { stream_id_ = stream_id; } const GURL& url() const { return url_; } RequestPriority priority() const { return priority_; } int32 send_window_size() const { return send_window_size_; } int32 recv_window_size() const { return recv_window_size_; } bool send_stalled_by_flow_control() const { return send_stalled_by_flow_control_; } void set_send_stalled_by_flow_control(bool stalled) { send_stalled_by_flow_control_ = stalled; } // Called by the session to adjust this stream's send window size by // |delta_window_size|, which is the difference between the // SETTINGS_INITIAL_WINDOW_SIZE in the most recent SETTINGS frame // and the previous initial send window size, possibly unstalling // this stream. Although |delta_window_size| may cause this stream's // send window size to go negative, it must not cause it to wrap // around in either direction. Does nothing if the stream is already // closed. // // If stream flow control is turned off, this must not be called. void AdjustSendWindowSize(int32 delta_window_size); // Called when bytes are consumed from a SpdyBuffer for a DATA frame // that is to be written or is being written. Increases the send // window size accordingly if some or all of the SpdyBuffer is being // discarded. // // If stream flow control is turned off, this must not be called. void OnWriteBufferConsumed(size_t frame_payload_size, size_t consume_size, SpdyBuffer::ConsumeSource consume_source); // Called by the session to increase this stream's send window size // by |delta_window_size| (which must be at least 1) from a received // WINDOW_UPDATE frame or from a dropped DATA frame that was // intended to be sent, possibly unstalling this stream. If // |delta_window_size| would cause this stream's send window size to // overflow, calls into the session to reset this stream. Does // nothing if the stream is already closed. // // If stream flow control is turned off, this must not be called. void IncreaseSendWindowSize(int32 delta_window_size); // If stream flow control is turned on, called by the session to // decrease this stream's send window size by |delta_window_size|, // which must be at least 0 and at most kMaxSpdyFrameChunkSize. // |delta_window_size| must not cause this stream's send window size // to go negative. Does nothing if the stream is already closed. // // If stream flow control is turned off, this must not be called. void DecreaseSendWindowSize(int32 delta_window_size); // Called when bytes are consumed by the delegate from a SpdyBuffer // containing received data. Increases the receive window size // accordingly. // // If stream flow control is turned off, this must not be called. void OnReadBufferConsumed(size_t consume_size, SpdyBuffer::ConsumeSource consume_source); // Called by OnReadBufferConsume to increase this stream's receive // window size by |delta_window_size|, which must be at least 1 and // must not cause this stream's receive window size to overflow, // possibly also sending a WINDOW_UPDATE frame. Does nothing if the // stream is not active. // // If stream flow control is turned off, this must not be called. void IncreaseRecvWindowSize(int32 delta_window_size); // Called by OnDataReceived or OnPaddingConsumed (which are in turn called by // the session) to decrease this stream's receive window size by // |delta_window_size|, which must be at least 1. May close the stream on // flow control error. // // If stream flow control is turned off or the stream is not active, // this must not be called. void DecreaseRecvWindowSize(int32 delta_window_size); int GetPeerAddress(IPEndPoint* address) const; int GetLocalAddress(IPEndPoint* address) const; // Returns true if the underlying transport socket ever had any reads or // writes. bool WasEverUsed() const; const BoundNetLog& net_log() const { return net_log_; } base::Time GetRequestTime() const; void SetRequestTime(base::Time t); // Called at most once by the SpdySession when the initial response // headers have been received for this stream, i.e., a SYN_REPLY (or // SYN_STREAM for push streams) frame has been received. Returns a status // code; if it is an error, the stream was closed by this function. int OnInitialResponseHeadersReceived(const SpdyHeaderBlock& response_headers, base::Time response_time, base::TimeTicks recv_first_byte_time); // Called by the SpdySession (only after // OnInitialResponseHeadersReceived() has been called) when // late-bound headers are received for a stream. Returns a status // code; if it is an error, the stream was closed by this function. int OnAdditionalResponseHeadersReceived( const SpdyHeaderBlock& additional_response_headers); // Called by the SpdySession when a frame carrying request headers opening a // push stream is received. Stream transits to STATE_RESERVED_REMOTE state. void OnPushPromiseHeadersReceived(const SpdyHeaderBlock& headers); // Called by the SpdySession when response data has been received // for this stream. This callback may be called multiple times as // data arrives from the network, and will never be called prior to // OnResponseHeadersReceived. // // |buffer| contains the data received, or NULL if the stream is // being closed. The stream must copy any data from this // buffer before returning from this callback. // // |length| is the number of bytes received (at most 2^24 - 1) or 0 if // the stream is being closed. void OnDataReceived(scoped_ptr buffer); // Called by the SpdySession when padding is consumed to allow for the stream // receiving window to be updated. void OnPaddingConsumed(size_t len); // Called by the SpdySession when a frame has been successfully and completely // written. |frame_size| is the total size of the logical frame in bytes, // including framing overhead. For fragmented headers, this is the total size // of the HEADERS or PUSH_PROMISE frame and subsequent CONTINUATION frames. void OnFrameWriteComplete(SpdyFrameType frame_type, size_t frame_size); // SYN_STREAM-specific write handler invoked by OnFrameWriteComplete(). int OnRequestHeadersSent(); // DATA-specific write handler invoked by OnFrameWriteComplete(). // If more data is already available to be written, the next write is // queued and ERR_IO_PENDING is returned. Returns OK otherwise. int OnDataSent(size_t frame_size); // Called by the SpdySession when the request is finished. This callback // will always be called at the end of the request and signals to the // stream that the stream has no more network events. No further callbacks // to the stream will be made after this call. // |status| is an error code or OK. void OnClose(int status); // Called by the SpdySession to log stream related errors. void LogStreamError(int status, const std::string& description); // If this stream is active, reset it, and close it otherwise. In // either case the stream is deleted. void Cancel(); // Close this stream without sending a RST_STREAM and delete // it. void Close(); // Must be used only by |session_|. base::WeakPtr GetWeakPtr(); // Interface for the delegate to use. // Only one send can be in flight at a time, except for push // streams, which must not send anything. // Sends the request headers. The delegate is called back via // OnRequestHeadersSent() when the request headers have completed // sending. |send_status| must be MORE_DATA_TO_SEND for // bidirectional streams; for request/response streams, it must be // MORE_DATA_TO_SEND if the request has data to upload, or // NO_MORE_DATA_TO_SEND if not. int SendRequestHeaders(scoped_ptr request_headers, SpdySendStatus send_status); // Sends a DATA frame. The delegate will be notified via // OnDataSent() when the send is complete. |send_status| must be // MORE_DATA_TO_SEND for bidirectional streams; for request/response // streams, it must be MORE_DATA_TO_SEND if there is more data to // upload, or NO_MORE_DATA_TO_SEND if not. void SendData(IOBuffer* data, int length, SpdySendStatus send_status); // Fills SSL info in |ssl_info| and returns true when SSL is in use. bool GetSSLInfo(SSLInfo* ssl_info, bool* was_npn_negotiated, NextProto* protocol_negotiated); // If the stream is stalled on sending data, but the session is not // stalled on sending data and |send_window_size_| is positive, then // set |send_stalled_by_flow_control_| to false and unstall the data // sending. Called by the session or by the stream itself. Must be // called only when the stream is still open. void PossiblyResumeIfSendStalled(); // Returns whether or not this stream is closed. Note that the only // time a stream is closed and not deleted is in its delegate's // OnClose() method. bool IsClosed() const; // Returns whether the streams local endpoint is closed. // The remote endpoint may still be active. bool IsLocallyClosed() const; // Returns whether this stream is IDLE: request and response headers // have neither been sent nor receieved. bool IsIdle() const; // Returns whether or not this stream is fully open: that request and // response headers are complete, and it is not in a half-closed state. bool IsOpen() const; // Returns whether the stream is reserved by remote endpoint: server has sent // intended request headers for a pushed stream, but haven't started response // yet. bool IsReservedRemote() const; // Returns the protocol used by this stream. Always between // kProtoSPDYMinimumVersion and kProtoSPDYMaximumVersion. NextProto GetProtocol() const; int response_status() const { return response_status_; } void AddRawReceivedBytes(size_t received_bytes); void AddRawSentBytes(size_t sent_bytes); int64 raw_received_bytes() const { return raw_received_bytes_; } int64_t raw_sent_bytes() const { return raw_sent_bytes_; } bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const; // Get the URL from the appropriate stream headers, or the empty // GURL() if it is unknown. // // TODO(akalin): Figure out if we really need this function, // i.e. can we just use the URL this stream was created with and/or // one we receive headers validate that the URL from them is the // same. GURL GetUrlFromHeaders() const; // Returns whether the URL for this stream is known. // // TODO(akalin): Remove this, as it's only used in tests. bool HasUrlFromHeaders() const; SpdyMajorVersion GetProtocolVersion() const; private: class SynStreamBufferProducer; class HeaderBufferProducer; // SpdyStream states and transitions are modeled // on the HTTP/2 stream state machine. All states and transitions // are modeled, with the exceptions of RESERVED_LOCAL (the client // cannot initate push streams), and the transition to OPEN due to // a remote SYN_STREAM (the client can only initate streams). enum State { STATE_IDLE, STATE_OPEN, STATE_HALF_CLOSED_LOCAL_UNCLAIMED, STATE_HALF_CLOSED_LOCAL, STATE_HALF_CLOSED_REMOTE, STATE_RESERVED_REMOTE, STATE_CLOSED, }; // Update the histograms. Can safely be called repeatedly, but should only // be called after the stream has completed. void UpdateHistograms(); // When a server-push stream is claimed by SetDelegate(), this function is // posted on the current MessageLoop to replay everything the server has sent. // From the perspective of SpdyStream's state machine, headers, data, and // FIN states received prior to the delegate being attached have not yet been // read. While buffered by |pending_recv_data_| it's not until // PushedStreamReplay() is invoked that reads are considered // to have occurred, driving the state machine forward. void PushedStreamReplay(); // Produces the SYN_STREAM frame for the stream. The stream must // already be activated. scoped_ptr ProduceSynStreamFrame(); // Produce the initial HEADER frame for the stream with the given // block. The stream must already be activated. scoped_ptr ProduceHeaderFrame( scoped_ptr header_block); // Queues the send for next frame of the remaining data in // |pending_send_data_|. Must be called only when // |pending_send_data_| is set. void QueueNextDataFrame(); // Merge the given headers into |response_headers_| and calls // OnResponseHeadersUpdated() on the delegate (if attached). // Returns a status code; if it is an error, the stream was closed // by this function. int MergeWithResponseHeaders(const SpdyHeaderBlock& new_response_headers); static std::string DescribeState(State state); const SpdyStreamType type_; SpdyStreamId stream_id_; const GURL url_; const RequestPriority priority_; bool send_stalled_by_flow_control_; // Current send window size. int32 send_window_size_; // Maximum receive window size. Each time a WINDOW_UPDATE is sent, it // restores the receive window size to this value. int32 max_recv_window_size_; // Sum of |session_unacked_recv_window_bytes_| and current receive window // size. // TODO(bnc): Rename or change semantics so that |window_size_| is actual // window size. int32 recv_window_size_; // When bytes are consumed, SpdyIOBuffer destructor calls back to SpdySession, // and this member keeps count of them until the corresponding WINDOW_UPDATEs // are sent. int32 unacked_recv_window_bytes_; const base::WeakPtr session_; // The transaction should own the delegate. SpdyStream::Delegate* delegate_; // The headers for the request to send. // // TODO(akalin): Hang onto this only until we send it. This // necessitates stashing the URL separately. scoped_ptr request_headers_; // Data waiting to be sent, and the close state of the local endpoint // after the data is fully written. scoped_refptr pending_send_data_; SpdySendStatus pending_send_status_; // Data waiting to be received, and the close state of the remote endpoint // after the data is fully read. Specifically, data received before the // delegate is attached must be buffered and later replayed. A remote FIN // is represented by a final, zero-length buffer. ScopedVector pending_recv_data_; // The time at which the request was made that resulted in this response. // For cached responses, this time could be "far" in the past. base::Time request_time_; SpdyHeaderBlock response_headers_; SpdyResponseHeadersStatus response_headers_status_; base::Time response_time_; State io_state_; // Since we buffer the response, we also buffer the response status. // Not valid until the stream is closed. int response_status_; BoundNetLog net_log_; base::TimeTicks send_time_; base::TimeTicks recv_first_byte_time_; base::TimeTicks recv_last_byte_time_; // Number of bytes that have been received on this stream, including frame // overhead and headers. int64 raw_received_bytes_; // Number of bytes that have been sent on this stream, including frame // overhead and headers. int64_t raw_sent_bytes_; // Number of data bytes that have been sent/received on this stream, not // including frame overhead. Note that this does not count headers. int send_bytes_; int recv_bytes_; // Guards calls of delegate write handlers ensuring |this| is not destroyed. // TODO(jgraettinger): Consider removing after crbug.com/35511 is tracked // down. bool write_handler_guard_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(SpdyStream); }; } // namespace net #endif // NET_SPDY_SPDY_STREAM_H_