// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SPDY_SPDY_WEBSOCKET_STREAM_H_ #define NET_SPDY_SPDY_WEBSOCKET_STREAM_H_ #include "base/basictypes.h" #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time.h" #include "net/base/completion_callback.h" #include "net/base/request_priority.h" #include "net/spdy/spdy_framer.h" #include "net/spdy/spdy_header_block.h" #include "net/spdy/spdy_stream.h" namespace net { // The SpdyWebSocketStream is a WebSocket-specific type of stream known to a // SpdySession. WebSocket's opening handshake is converted to SPDY's // SYN_STREAM/SYN_REPLY. WebSocket frames are encapsulated as SPDY data frames. class NET_EXPORT_PRIVATE SpdyWebSocketStream : public SpdyStream::Delegate { public: // Delegate handles asynchronous events. class NET_EXPORT_PRIVATE Delegate { public: // Called when InitializeStream() finishes asynchronously. This delegate is // called if InitializeStream() returns ERR_IO_PENDING. |status| indicates // network error. virtual void OnCreatedSpdyStream(int status) = 0; // Called on corresponding to OnSendHeadersComplete() or SPDY's SYN frame // has been sent. virtual void OnSentSpdyHeaders(int status) = 0; // Called on corresponding to OnResponseReceived() or SPDY's SYN_STREAM, // SYN_REPLY, or HEADERS frames are received. This callback may be called // multiple times as SPDY's delegate does. virtual int OnReceivedSpdyResponseHeader( const SpdyHeaderBlock& headers, int status) = 0; // Called when data is sent. virtual void OnSentSpdyData(int amount_sent) = 0; // Called when data is received. virtual void OnReceivedSpdyData(const char* data, int length) = 0; // Called when SpdyStream is closed. virtual void OnCloseSpdyStream() = 0; protected: virtual ~Delegate() {} }; SpdyWebSocketStream(SpdySession* spdy_session, Delegate* delegate); virtual ~SpdyWebSocketStream(); // Initializes SPDY stream for the WebSocket. // It might create SPDY stream asynchronously. In this case, this method // returns ERR_IO_PENDING and call OnCreatedSpdyStream delegate with result // after completion. In other cases, delegate does not be called. int InitializeStream(const GURL& url, RequestPriority request_priority, const BoundNetLog& stream_net_log); int SendRequest(scoped_ptr headers); int SendData(const char* data, int length); void Close(); // SpdyStream::Delegate virtual bool OnSendHeadersComplete(int status) OVERRIDE; virtual int OnSendBody() OVERRIDE; virtual int OnSendBodyComplete(int status, bool* eof) OVERRIDE; virtual int OnResponseReceived(const SpdyHeaderBlock& response, base::Time response_time, int status) OVERRIDE; virtual void OnHeadersSent() OVERRIDE; virtual int OnDataReceived(const char* data, int length) OVERRIDE; virtual void OnDataSent(int length) OVERRIDE; virtual void OnClose(int status) OVERRIDE; private: friend class SpdyWebSocketStreamSpdy2Test; friend class SpdyWebSocketStreamSpdy3Test; FRIEND_TEST_ALL_PREFIXES(SpdyWebSocketStreamSpdy2Test, Basic); FRIEND_TEST_ALL_PREFIXES(SpdyWebSocketStreamSpdy3Test, Basic); void OnSpdyStreamCreated(int status); scoped_refptr stream_; scoped_refptr spdy_session_; Delegate* delegate_; DISALLOW_COPY_AND_ASSIGN(SpdyWebSocketStream); }; } // namespace net #endif // NET_SPDY_SPDY_WEBSOCKET_STREAM_H_