// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A base class for the toy client, which connects to a specified port and sends // QUIC request to that endpoint. #ifndef NET_TOOLS_QUIC_QUIC_CLIENT_BASE_H_ #define NET_TOOLS_QUIC_QUIC_CLIENT_BASE_H_ #include #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "net/base/ip_endpoint.h" #include "net/log/net_log.h" #include "net/quic/crypto/crypto_handshake.h" #include "net/quic/crypto/quic_crypto_client_config.h" #include "net/quic/quic_bandwidth.h" #include "net/quic/quic_client_push_promise_index.h" #include "net/quic/quic_config.h" #include "net/quic/quic_connection.h" #include "net/quic/quic_packet_writer.h" #include "net/quic/quic_protocol.h" #include "net/tools/quic/quic_client_session.h" #include "net/tools/quic/quic_spdy_client_stream.h" namespace net { class ProofVerifier; class QuicServerId; class QuicClientBase { public: QuicClientBase(const QuicServerId& server_id, const QuicVersionVector& supported_versions, const QuicConfig& config, QuicConnectionHelperInterface* helper, ProofVerifier* proof_verifier); ~QuicClientBase(); // Initializes the client to create a connection. Should be called exactly // once before calling StartConnect or Connect. Returns true if the // initialization succeeds, false otherwise. virtual bool Initialize(); // Returns true if the crypto handshake has yet to establish encryption. // Returns false if encryption is active (even if the server hasn't confirmed // the handshake) or if the connection has been closed. bool EncryptionBeingEstablished(); // Returns a newly created QuicSpdyClientStream, owned by the // QuicSimpleClient. QuicSpdyClientStream* CreateReliableClientStream(); // Wait for events until the stream with the given ID is closed. void WaitForStreamToClose(QuicStreamId id); // Wait for events until the handshake is confirmed. void WaitForCryptoHandshakeConfirmed(); // Wait up to 50ms, and handle any events which occur. // Returns true if there are any outstanding requests. virtual bool WaitForEvents() = 0; QuicClientSession* session() { return session_.get(); } bool connected() const; bool goaway_received() const; const QuicServerId& server_id() const { return server_id_; } // This should only be set before the initial Connect() void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; } void SetUserAgentID(const std::string& user_agent_id) { crypto_config_.set_user_agent_id(user_agent_id); } // SetChannelIDSource sets a ChannelIDSource that will be called, when the // server supports channel IDs, to obtain a channel ID for signing a message // proving possession of the channel ID. This object takes ownership of // |source|. void SetChannelIDSource(ChannelIDSource* source) { crypto_config_.SetChannelIDSource(source); } const QuicVersionVector& supported_versions() const { return supported_versions_; } void SetSupportedVersions(const QuicVersionVector& versions) { supported_versions_ = versions; } QuicConfig* config() { return &config_; } QuicCryptoClientConfig* crypto_config() { return &crypto_config_; } // Change the initial maximum packet size of the connection. Has to be called // before Connect()/StartConnect() in order to have any effect. void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) { initial_max_packet_length_ = initial_max_packet_length; } int num_stateless_rejects_received() const { return num_stateless_rejects_received_; } // The number of client hellos sent, taking stateless rejects into // account. In the case of a stateless reject, the initial // connection object may be torn down and a new one created. The // user cannot rely upon the latest connection object to get the // total number of client hellos sent, and should use this function // instead. int GetNumSentClientHellos(); // Gather the stats for the last session and update the stats for the overall // connection. void UpdateStats(); // Returns any errors that occurred at the connection-level (as // opposed to the session-level). When a stateless reject occurs, // the error of the last session may not reflect the overall state // of the connection. QuicErrorCode connection_error() const; void set_connection_error(QuicErrorCode connection_error) { connection_error_ = connection_error; } bool connected_or_attempting_connect() const { return connected_or_attempting_connect_; } void set_connected_or_attempting_connect( bool connected_or_attempting_connect) { connected_or_attempting_connect_ = connected_or_attempting_connect; } QuicPacketWriter* writer() { return writer_.get(); } void set_writer(QuicPacketWriter* writer) { if (writer_.get() != writer) { writer_.reset(writer); } } void reset_writer() { writer_.reset(); } QuicByteCount initial_max_packet_length() { return initial_max_packet_length_; } ProofVerifier* proof_verifier() const; protected: virtual QuicClientSession* CreateQuicClientSession( QuicConnection* connection); // Generates the next ConnectionId for |server_id_|. By default, if the // cached server config contains a server-designated ID, that ID will be // returned. Otherwise, the next random ID will be returned. QuicConnectionId GetNextConnectionId(); // Returns the next server-designated ConnectionId from the cached config for // |server_id_|, if it exists. Otherwise, returns 0. QuicConnectionId GetNextServerDesignatedConnectionId(); // Generates a new, random connection ID (as opposed to a server-designated // connection ID). virtual QuicConnectionId GenerateNewConnectionId(); QuicConnectionHelperInterface* helper() { return helper_.get(); } void set_num_sent_client_hellos(int num_sent_client_hellos) { num_sent_client_hellos_ = num_sent_client_hellos; } void set_num_stateless_rejects_received(int num_stateless_rejects_received) { num_stateless_rejects_received_ = num_stateless_rejects_received; } private: // |server_id_| is a tuple (hostname, port, is_https) of the server. QuicServerId server_id_; // config_ and crypto_config_ contain configuration and cached state about // servers. QuicConfig config_; QuicCryptoClientConfig crypto_config_; // Helper to be used by created connections. Needs to outlive |session_|. scoped_ptr helper_; // Writer used to actually send packets to the wire. Needs to outlive // |session_|. scoped_ptr writer_; // Session which manages streams. scoped_ptr session_; // This vector contains QUIC versions which we currently support. // This should be ordered such that the highest supported version is the first // element, with subsequent elements in descending order (versions can be // skipped as necessary). We will always pick supported_versions_[0] as the // initial version to use. QuicVersionVector supported_versions_; // The initial value of maximum packet size of the connection. If set to // zero, the default is used. QuicByteCount initial_max_packet_length_; // The number of stateless rejects received during the current/latest // connection. // TODO(jokulik): Consider some consistent naming scheme (or other) for member // variables that are kept per-request, per-connection, and over the client's // lifetime. int num_stateless_rejects_received_; // The number of hellos sent during the current/latest connection. int num_sent_client_hellos_; // Used to store any errors that occurred with the overall connection (as // opposed to that associated with the last session object). QuicErrorCode connection_error_; // True when the client is attempting to connect or re-connect the session (in // the case of a stateless reject). Set to false between a call to // Disconnect() and the subsequent call to StartConnect(). When // connected_or_attempting_connect_ is false, the session object corresponds // to the previous client-level connection. bool connected_or_attempting_connect_; QuicClientPushPromiseIndex push_promise_index_; DISALLOW_COPY_AND_ASSIGN(QuicClientBase); }; } // namespace net #endif // NET_TOOLS_QUIC_QUIC_CLIENT_BASE_H_