// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_UDP_CLIENT_SOCKET_H_ #define NET_SOCKET_UDP_CLIENT_SOCKET_H_ #include "net/base/net_log.h" #include "net/base/rand_callback.h" #include "net/udp/datagram_client_socket.h" #include "net/udp/udp_socket.h" namespace net { class BoundNetLog; // A client socket that uses UDP as the transport layer. class NET_EXPORT_PRIVATE UDPClientSocket : public DatagramClientSocket { public: UDPClientSocket(DatagramSocket::BindType bind_type, const RandIntCallback& rand_int_cb, net::NetLog* net_log, const net::NetLog::Source& source); virtual ~UDPClientSocket(); // DatagramClientSocket implementation. virtual int Connect(const IPEndPoint& address) OVERRIDE; virtual int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) OVERRIDE; virtual void Close() OVERRIDE; virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE; virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; virtual bool SetReceiveBufferSize(int32 size) OVERRIDE; virtual bool SetSendBufferSize(int32 size) OVERRIDE; virtual const BoundNetLog& NetLog() const OVERRIDE; private: UDPSocket socket_; DISALLOW_COPY_AND_ASSIGN(UDPClientSocket); }; } // namespace net #endif // NET_SOCKET_UDP_CLIENT_SOCKET_H_