// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/udp/udp_server_socket.h" #include "net/base/rand_callback.h" namespace net { UDPServerSocket::UDPServerSocket(net::NetLog* net_log, const net::NetLog::Source& source) : socket_(DatagramSocket::DEFAULT_BIND, RandIntCallback(), net_log, source) { } UDPServerSocket::~UDPServerSocket() { } int UDPServerSocket::Listen(const IPEndPoint& address) { return socket_.Bind(address); } int UDPServerSocket::RecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address, const CompletionCallback& callback) { return socket_.RecvFrom(buf, buf_len, address, callback); } int UDPServerSocket::SendTo(IOBuffer* buf, int buf_len, const IPEndPoint& address, const CompletionCallback& callback) { return socket_.SendTo(buf, buf_len, address, callback); } int UDPServerSocket::SetReceiveBufferSize(int32 size) { return socket_.SetReceiveBufferSize(size); } int UDPServerSocket::SetSendBufferSize(int32 size) { return socket_.SetSendBufferSize(size); } void UDPServerSocket::Close() { socket_.Close(); } int UDPServerSocket::GetPeerAddress(IPEndPoint* address) const { return socket_.GetPeerAddress(address); } int UDPServerSocket::GetLocalAddress(IPEndPoint* address) const { return socket_.GetLocalAddress(address); } const BoundNetLog& UDPServerSocket::NetLog() const { return socket_.NetLog(); } void UDPServerSocket::AllowAddressReuse() { socket_.AllowAddressReuse(); } void UDPServerSocket::AllowBroadcast() { socket_.AllowBroadcast(); } int UDPServerSocket::JoinGroup(const IPAddressNumber& group_address) const { return socket_.JoinGroup(group_address); } int UDPServerSocket::LeaveGroup(const IPAddressNumber& group_address) const { return socket_.LeaveGroup(group_address); } int UDPServerSocket::SetMulticastInterface(uint32 interface_index) { return socket_.SetMulticastInterface(interface_index); } int UDPServerSocket::SetMulticastTimeToLive(int time_to_live) { return socket_.SetMulticastTimeToLive(time_to_live); } int UDPServerSocket::SetMulticastLoopbackMode(bool loopback) { return socket_.SetMulticastLoopbackMode(loopback); } int UDPServerSocket::SetDiffServCodePoint(DiffServCodePoint dscp) { return socket_.SetDiffServCodePoint(dscp); } void UDPServerSocket::DetachFromThread() { socket_.DetachFromThread(); } } // namespace net