// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ #define NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ #pragma once #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "net/base/net_export.h" namespace net { // Represents a WebSocket frame header. // // Members of this class correspond to each element in WebSocket frame header // (see http://tools.ietf.org/html/rfc6455#section-5.2). struct NET_EXPORT_PRIVATE WebSocketFrameHeader { typedef int OpCode; static const OpCode kOpCodeContinuation; static const OpCode kOpCodeText; static const OpCode kOpCodeBinary; static const OpCode kOpCodeClose; static const OpCode kOpCodePing; static const OpCode kOpCodePong; // These values must be a compile-time constant. "enum hack" is used here // to make MSVC happy. enum { kBaseHeaderSize = 2, kMaximumExtendedLengthSize = 8, kMaskingKeyLength = 4 }; // Members below correspond to each item in WebSocket frame header. // See for details. bool final; bool reserved1; bool reserved2; bool reserved3; OpCode opcode; bool masked; uint64 payload_length; }; // Contains payload data of part of a WebSocket frame. // // Payload of a WebSocket frame may be divided into multiple chunks. // You need to look at |final_chunk| member variable to detect the end of a // series of chunk objects of a WebSocket frame. // // Frame dissection is necessary to handle WebSocket frame stream containing // abritrarily large frames in the browser process. Because the server may send // a huge frame that doesn't fit in the memory, we cannot store the entire // payload data in the memory. // // Users of this struct should treat WebSocket frames as a data stream; it's // important to keep the frame data flowing, especially in the browser process. // Users should not let the data stuck somewhere in the pipeline. struct NET_EXPORT_PRIVATE WebSocketFrameChunk { WebSocketFrameChunk(); ~WebSocketFrameChunk(); // Non-null |header| is provided only if this chunk is the first part of // a series of chunks. scoped_ptr header; // Indicates this part is the last chunk of a frame. bool final_chunk; // |data| is always unmasked even if the frame is masked. std::vector data; }; } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_FRAME_H_