// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ #define NET_WEBSOCKETS_WEBSOCKET_FRAME_H_ #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "net/base/net_export.h" namespace net { class IOBufferWithSize; // Represents a WebSocket frame header. // // Members of this class correspond to each element in WebSocket frame header // (see http://tools.ietf.org/html/rfc6455#section-5.2). struct NET_EXPORT_PRIVATE WebSocketFrameHeader { typedef int OpCode; static const OpCode kOpCodeContinuation; static const OpCode kOpCodeText; static const OpCode kOpCodeBinary; static const OpCode kOpCodeClose; static const OpCode kOpCodePing; static const OpCode kOpCodePong; // These values must be a compile-time constant. "enum hack" is used here // to make MSVC happy. enum { kBaseHeaderSize = 2, kMaximumExtendedLengthSize = 8, kMaskingKeyLength = 4 }; // Members below correspond to each item in WebSocket frame header. // See for details. bool final; bool reserved1; bool reserved2; bool reserved3; OpCode opcode; bool masked; uint64 payload_length; }; // Contains payload data of part of a WebSocket frame. // // Payload of a WebSocket frame may be divided into multiple chunks. // You need to look at |final_chunk| member variable to detect the end of a // series of chunk objects of a WebSocket frame. // // Frame dissection is necessary to handle WebSocket frame stream containing // abritrarily large frames in the browser process. Because the server may send // a huge frame that doesn't fit in the memory, we cannot store the entire // payload data in the memory. // // Users of this struct should treat WebSocket frames as a data stream; it's // important to keep the frame data flowing, especially in the browser process. // Users should not let the data stuck somewhere in the pipeline. // // This struct is used for reading WebSocket frame data (created by // WebSocketFrameParser). To construct WebSocket frames, use functions below. struct NET_EXPORT_PRIVATE WebSocketFrameChunk { WebSocketFrameChunk(); ~WebSocketFrameChunk(); // Non-null |header| is provided only if this chunk is the first part of // a series of chunks. scoped_ptr header; // Indicates this part is the last chunk of a frame. bool final_chunk; // |data| is always unmasked even if the frame is masked. |data| might be // null in the first chunk. scoped_refptr data; }; // Contains four-byte data representing "masking key" of WebSocket frames. struct WebSocketMaskingKey { char key[WebSocketFrameHeader::kMaskingKeyLength]; }; // Writes wire format of a WebSocket frame header into |output|, and returns // the number of bytes written. // // WebSocket frame format is defined at: // . This function writes // everything but payload data in a WebSocket frame to |buffer|. // // If |header->masked| is true, |masking_key| must point to a valid // WebSocketMaskingKey object containing the masking key for that frame // (possibly generated by GenerateWebSocketMaskingKey() function below). // Otherwise, |masking_key| must be NULL. // // |buffer| should have enough size to contain the frame header. Size of a // frame header varies from 2 bytes to 14 bytes depending on the payload length // and maskedness. If the size of |buffer| is insufficient, this function // returns ERR_INVALID_ARGUMENT and does not write any data to |buffer|. NET_EXPORT_PRIVATE int WriteWebSocketFrameHeader( const WebSocketFrameHeader& header, const WebSocketMaskingKey* masking_key, char* buffer, int buffer_size); // Generates a masking key suitable for use in a new WebSocket frame. NET_EXPORT_PRIVATE WebSocketMaskingKey GenerateWebSocketMaskingKey(); // Masks WebSocket frame payload. // // A client must mask every WebSocket frame by XOR'ing the frame payload // with four-byte random data (masking key). This function applies the masking // to the given payload data. // // This function masks |data| with |masking_key|, assuming |data| is partial // data starting from |frame_offset| bytes from the beginning of the payload // data. // // Since frame masking is a reversible operation, this function can also be // used for unmasking a WebSocket frame. NET_EXPORT_PRIVATE void MaskWebSocketFramePayload( const WebSocketMaskingKey& masking_key, uint64 frame_offset, char* data, int data_size); } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_FRAME_H_