// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ #define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ #include #include #include "base/basictypes.h" #include "base/callback_forward.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "net/base/completion_callback.h" #include "net/base/net_export.h" #include "net/websockets/websocket_stream_base.h" class GURL; namespace net { class BoundNetLog; class HttpRequestHeaders; class HttpResponseInfo; class URLRequestContext; struct WebSocketFrameChunk; // WebSocketStreamRequest is the caller's handle to the process of creation of a // WebSocketStream. Deleting the object before the OnSuccess or OnFailure // callbacks are called will cancel the request (and neither callback will be // called). After OnSuccess or OnFailure have been called, this object may be // safely deleted without side-effects. class NET_EXPORT_PRIVATE WebSocketStreamRequest { public: virtual ~WebSocketStreamRequest(); }; // WebSocketStream is a transport-agnostic interface for reading and writing // WebSocket frames. This class provides an abstraction for WebSocket streams // based on various transport layers, such as normal WebSocket connections // (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or // WebSocket connections with multiplexing extension. Subtypes of // WebSocketStream are responsible for managing the underlying transport // appropriately. // // All functions except Close() can be asynchronous. If an operation cannot // be finished synchronously, the function returns ERR_IO_PENDING, and // |callback| will be called when the operation is finished. Non-null |callback| // must be provided to these functions. class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase { public: // A concrete object derived from ConnectDelegate is supplied by the caller to // CreateAndConnectStream() to receive the result of the connection. class ConnectDelegate { public: virtual ~ConnectDelegate(); // Called on successful connection. The parameter is an object derived from // WebSocketStream. virtual void OnSuccess(scoped_ptr stream) = 0; // Called on failure to connect. The parameter is either one of the values // defined in net::WebSocketError, or an error defined by some WebSocket // extension protocol that we implement. virtual void OnFailure(unsigned short websocket_error) = 0; }; // Create and connect a WebSocketStream of an appropriate type. The actual // concrete type returned depends on whether multiplexing or SPDY are being // used to communicate with the remote server. If the handshake completed // successfully, then connect_delegate->OnSuccess() is called with a // WebSocketStream instance. If it failed, then connect_delegate->OnFailure() // is called with a WebSocket result code corresponding to the error. Deleting // the returned WebSocketStreamRequest object will cancel the connection, in // which case the |connect_delegate| object that the caller passed will be // deleted without any of its methods being called. Unless cancellation is // required, the caller should keep the WebSocketStreamRequest object alive // until connect_delegate->OnSuccess() or OnFailure() have been called, then // it is safe to delete. static scoped_ptr CreateAndConnectStream( const GURL& socket_url, const std::vector& requested_subprotocols, const GURL& origin, URLRequestContext* url_request_context, const BoundNetLog& net_log, scoped_ptr connect_delegate); // Derived classes must make sure Close() is called when the stream is not // closed on destruction. virtual ~WebSocketStream(); // Reads WebSocket frame data. This operation finishes when new frame data // becomes available. Each frame message might be chopped off in the middle // as specified in the description of WebSocketFrameChunk struct. // |frame_chunks| remains owned by the caller and must be valid until the // operation completes or Close() is called. |frame_chunks| must be empty on // calling. // // This function should not be called while the previous call of ReadFrames() // is still pending. // // Returns net::OK or one of the net::ERR_* codes. // // frame_chunks->size() >= 1 if the result is OK. // // A frame with an incomplete header will never be inserted into // |frame_chunks|. If the currently available bytes of a new frame do not form // a complete frame header, then the implementation will buffer them until all // the fields in the WebSocketFrameHeader object can be filled. If // ReadFrames() is freshly called in this situation, it will return // ERR_IO_PENDING exactly as if no data was available. // // Every WebSocketFrameChunk in the vector except the first and last is // guaranteed to be a complete frame. The first chunk may be the final part // of the previous frame. The last chunk may be the first part of a new // frame. If there is only one chunk, then it may consist of data from the // middle part of a frame. // // When the socket is closed on the remote side, this method will return // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector. // // If the connection is closed in the middle of receiving an incomplete frame, // ReadFrames may discard the incomplete frame. Since the renderer will // discard any incomplete messages when the connection is closed, this makes // no difference to the overall semantics. virtual int ReadFrames(ScopedVector* frame_chunks, const CompletionCallback& callback) = 0; // Writes WebSocket frame data. |frame_chunks| must obey the rule specified // in the documentation of WebSocketFrameChunk struct: the first chunk of // a WebSocket frame must contain non-NULL |header|, and the last chunk must // have |final_chunk| field set to true. Series of chunks representing a // WebSocket frame must be consistent (the total length of |data| fields must // match |header->payload_length|). |frame_chunks| must be valid until the // operation completes or Close() is called. // // This function should not be called while previous call of WriteFrames() is // still pending. // // Support for incomplete frames is not guaranteed and may be removed from // future iterations of the API. // // This method will only return OK if all frames were written completely. // Otherwise it will return an appropriate net error code. virtual int WriteFrames(ScopedVector* frame_chunks, const CompletionCallback& callback) = 0; // Closes the stream. All pending I/O operations (if any) are cancelled // at this point, so |frame_chunks| can be freed. virtual void Close() = 0; // The subprotocol that was negotiated for the stream. If no protocol was // negotiated, then the empty string is returned. virtual std::string GetSubProtocol() const = 0; // The extensions that were negotiated for the stream. Since WebSocketStreams // can be layered, this may be different from what this particular // WebSocketStream implements. The primary purpose of this accessor is to make // the data available to Javascript. The format of the string is identical to // the contents of the Sec-WebSocket-Extensions header supplied by the server, // with some canonicalisations applied (leading and trailing whitespace // removed, multiple headers concatenated into one comma-separated list). See // RFC6455 section 9.1 for the exact format specification. If no // extensions were negotiated, the empty string is returned. virtual std::string GetExtensions() const = 0; // TODO(yutak): Add following interfaces: // - RenewStreamForAuth for authentication (is this necessary?) // - GetSSLInfo, GetSSLCertRequestInfo for SSL // WebSocketStreamBase derived functions virtual WebSocketStream* AsWebSocketStream() OVERRIDE; //////////////////////////////////////////////////////////////////////////// // Methods used during the stream handshake. These must not be called once a // WebSocket protocol stream has been established (ie. after the // SuccessCallback or FailureCallback has been called.) // Writes WebSocket handshake request to the underlying socket. Must be called // before ReadHandshakeResponse(). // // |callback| will only be called if this method returns ERR_IO_PENDING. // // |response_info| must remain valid until the callback from // ReadHandshakeResponse has been called. // // TODO(ricea): This function is only used during the handshake and is // probably only applicable to certain subclasses of WebSocketStream. Move it // somewhere else? Also applies to ReadHandshakeResponse. virtual int SendHandshakeRequest(const GURL& url, const HttpRequestHeaders& headers, HttpResponseInfo* response_info, const CompletionCallback& callback) = 0; // Reads WebSocket handshake response from the underlying socket. Must be // called after SendHandshakeRequest() completes. // // |callback| will only be called if this method returns ERR_IO_PENDING. virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0; protected: WebSocketStream(); private: DISALLOW_COPY_AND_ASSIGN(WebSocketStream); }; } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_STREAM_H_