# Copyright (c) 2009 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. { 'variables': { 'chromium_code': 1, 'dx_redist_path': '../../o3d-internal/third_party/dx_nov_2007_redist', 'dx_redist_exists': '<!(python file_exists.py ../../o3d-internal/third_party/dx_nov_2007_redist/d3dx9_36.dll)', 'swiftshader_path': '../../o3d-internal/third_party/swiftshader/files/swiftshader_d3d9.dll', 'swiftshader_exists': '<!(python file_exists.py ../../o3d-internal/third_party/swiftshader/files/swiftshader_d3d9.dll)', }, 'includes': [ 'common.gypi', ], 'targets': [ { 'target_name': 'gl_libs', 'type': 'none', 'all_dependent_settings': { 'include_dirs': [ '../../<(glewdir)/include', ], }, 'conditions': [ [ 'OS=="linux"', { 'all_dependent_settings': { 'defines': [ 'GL_GLEXT_PROTOTYPES', ], 'ldflags': [ '-L<(PRODUCT_DIR)', ], 'libraries': [ '-lGL', '-lGLEW', '-lX11', ], }, }, ], [ 'OS=="mac"', { 'direct_dependent_settings': { 'libraries': [ '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', ], }, }, ], [ 'OS=="win"', { 'all_dependent_settings': { 'libraries': [ '-lOpenGL32.lib', '../../<(glewdir)/lib/glew32.lib', ], }, 'copies': [ { 'destination': '<(PRODUCT_DIR)', 'files': [ "../../<(glewdir)/bin/glew32.dll", ] }, ], }, ], ], }, { 'target_name': 'gles2_libs', 'type': 'none', 'conditions': [ ['gles2_backend=="desktop_gl"', { 'all_dependent_settings': { 'include_dirs': [ '../../<(glewdir)/include', ], }, 'conditions': [ [ 'OS=="linux"', { 'all_dependent_settings': { 'defines': [ 'GL_GLEXT_PROTOTYPES', ], 'ldflags': [ '-L<(PRODUCT_DIR)', ], 'libraries': [ '-lGL', '-lGLEW', '-lX11', ], }, }, ], [ 'OS=="mac"', { 'direct_dependent_settings': { 'libraries': [ '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', ], }, }, ], [ 'OS=="win"', { 'all_dependent_settings': { 'libraries': [ '-lOpenGL32.lib', '../../<(glewdir)/lib/glew32.lib', ], }, 'copies': [ { 'destination': '<(PRODUCT_DIR)', 'files': [ "../../<(glewdir)/bin/glew32.dll", ] }, ], }, ], ], }, ], #['gles2_backend=="gles2_command_buffers"', # { # }, #], ['gles2_backend=="native_gles2"', { 'all_dependent_settings': { 'libraries': [ '-lEGL', '-lGLESv2', ], } }, ], ], }, { 'target_name': 'cg_libs', 'type': 'none', 'hard_dependency': 1, 'all_dependent_settings': { 'include_dirs': [ '../../<(cgdir)/include', ], }, 'conditions': [ [ 'OS=="linux"', { 'all_dependent_settings': { 'ldflags': [ '-L<(PRODUCT_DIR)', ], 'libraries': [ "-lCg", "-lCgGL", ], }, }, ], [ 'OS=="win"', { 'all_dependent_settings': { 'libraries': [ "../../<(cgdir)/lib/cg.lib", "../../<(cgdir)/lib/cgD3D9.lib", "../../<(cgdir)/lib/cgGL.lib", "../../<(cgdir)/lib/glut32.lib", ], }, }, ], [ 'OS=="mac"', { 'direct_dependent_settings': { 'mac_framework_dirs': [ "<(PRODUCT_DIR)/Library/Frameworks", ], 'libraries': [ "<(PRODUCT_DIR)/Library/Frameworks/Cg.framework", ], }, } ], ], 'copies': [ { 'conditions' : [ [ 'OS=="linux"', { 'destination': '<(PRODUCT_DIR)', 'conditions': [ [ 'target_arch=="x64"', { 'variables': { 'libdir': 'lib64' } }, { 'variables': { 'libdir': 'lib' } } ], ], 'files': [ "../../<(cgdir)/<(libdir)/libCg.so", "../../<(cgdir)/<(libdir)/libCgGL.so", "../../<(cgdir)/bin/cgc", ], }, ], [ 'OS=="win"', { 'destination': '<(PRODUCT_DIR)', 'files': [ "../../<(cgdir)/bin/cg.dll", "../../<(cgdir)/bin/cgD3D9.dll", "../../<(cgdir)/bin/cgGL.dll", "../../<(cgdir)/bin/cgc.exe", "../../<(cgdir)/bin/glut32.dll", ], }, ], [ 'OS=="mac"', { 'destination': '<(PRODUCT_DIR)/Library/Frameworks', 'files': [ "../../<(cgdir)/Cg.framework", ] } ], ], }, { 'conditions' : [ [ 'OS=="linux"', { 'destination': '<(SHARED_LIB_DIR)', 'files': [ "<(PRODUCT_DIR)/libCg.so", "<(PRODUCT_DIR)/libCgGL.so", ], }, ], [ 'OS=="mac"', { # Dummy copy, because the xcode generator in gyp fails when it # has an empty copy entry. 'destination': 'dummy', 'files': [], } ], ] } ], }, ], 'conditions': [ ['OS=="win"', { 'targets': [ { 'target_name': 'dx_dll', 'type': 'none', 'all_dependent_settings': { 'msvs_system_include_dirs': [ '$(DXSDK_DIR)/Include', ], 'libraries': [ '"$(DXSDK_DIR)/Lib/x86/d3dx9.lib"', ], }, 'conditions' : [ ['"<(swiftshader_exists)" == "True"', { 'copies': [ { 'destination': '<(PRODUCT_DIR)/O3DExtras', 'files': ['<(swiftshader_path)'], }, ], }], ], 'copies': [ { 'destination': '<(PRODUCT_DIR)', 'conditions' : [ ['"<(dx_redist_exists)" == "True"', { 'files': ['<(dx_redist_path)/d3dx9_36.dll'], }, { 'files': ['$(windir)/system32/d3dx9_36.dll'], } ], ], }, ], }, ], } ], ], } # Local Variables: # tab-width:2 # indent-tabs-mode:nil # End: # vim: set expandtab tabstop=2 shiftwidth=2: