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IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_RENDER_SURFACE_D3D9_H_ #define GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_RENDER_SURFACE_D3D9_H_ // This file contains the definition of the D3D9 versions of // render surface-related resource classes. #include #include "base/scoped_ptr.h" #include "command_buffer/common/gapi_interface.h" #include "command_buffer/service/resource.h" #include "command_buffer/service/d3d9_utils.h" #include "command_buffer/service/texture_d3d9.h" namespace command_buffer { namespace o3d { class GAPID3D9; // The RenderSurfaceD3D class represents a render surface resource in the d3d // backend of the command buffer server. class RenderSurfaceD3D9 : public RenderSurface { public: // Creates a render surface resource based on D3D. // Parameters: // width - width of the surface to be created. Must match width of texture // at mip_level. // height - height of the surface to be created. Must match width of // texture at mip_level. // mip_level - mip level of the texture to which the render surface maps. // side - side of a cube if texture is a cube texture. Does not apply to // texture 2d's. // texture - the texture to which this render surface maps. Not owned by // the RenderSurfaceD3D9. // direct3d_surface - a surface to be used as this render surface's // rendering surface. The new RenderSurfaceD3D9 will own the // direct3d_surface. RenderSurfaceD3D9(int width, int height, int mip_level, int side, TextureD3D9 *texture, IDirect3DSurface9 *direct3d_surface); // Destructor for the render surface. virtual ~RenderSurfaceD3D9() {} // Performs the setup necessary to create a render surface resource based on // D3D and returns a new one if possibe. // Parameters: // gapi - the gapi interface to D3D. // width - width of the surface to be created. Must match width of texture // at mip_level. // height - height of the surface to be created. Must match width of // texture at mip_level. // mip_level - mip level of the texture to which the render surface maps. // side - side of a cube if texture is a cube texture. Does not apply to // texture 2d's. // texture - the texture to which this render surface maps. // Returns: // a new RenderSurfaceD3D9 or NULL on failure static RenderSurfaceD3D9* Create(GAPID3D9 *gapi, int width, int height, int mip_level, int side, TextureD3D9 *texture); // Returns a reference to the actual direct3d surface that is rendered to. IDirect3DSurface9* direct3d_surface() const { return direct3d_surface_; } private: CComPtr direct3d_surface_; int width_; int height_; int mip_level_; TextureD3D9 *texture_; DISALLOW_COPY_AND_ASSIGN(RenderSurfaceD3D9); }; // The RenderDepthStencilSurfaceD3D class represents a depth stencil surface // resource in the d3d backend of the command buffer server. class RenderDepthStencilSurfaceD3D9 : public RenderDepthStencilSurface { public: // Creates a depth stencil surface resource based on D3D. // Parameters: // width - width of the surface to be created. // height - height of the surface to be created. // direct3d_surface - a surface to be used as this depth stencil surface's // rendering rendering surface. The new RenderDepthStencilSurfaceD3D9 // will own the direct3d_surface. RenderDepthStencilSurfaceD3D9(int width, int height, IDirect3DSurface9 *direct3d_surface); // Destructor for the depth stencil surface. virtual ~RenderDepthStencilSurfaceD3D9() {} // Performs the setup necessary to create a depth stencil surface resource // based on D3D and returns a new one if possibe. // Parameters: // gapi - the gapi interface to D3D. // width - width of the surface to be created. // height - height of the surface to be created. // Returns: // a new RenderDepthStencilSurfaceD3D9 or NULL on failure. static RenderDepthStencilSurfaceD3D9* Create(GAPID3D9 *gapi, int width, int height); // Returns a reference to the actual direct3d surface that is rendered to. IDirect3DSurface9* direct3d_surface() const { return direct3d_surface_; } private: CComPtr direct3d_surface_; int width_; int height_; DISALLOW_COPY_AND_ASSIGN(RenderDepthStencilSurfaceD3D9); }; } // namespace o3d } // namespace command_buffer #endif // GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_RENDER_SURFACE_D3D9_H_