/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GPU_COMMAND_BUFFER_SERVICE_CROSS_GL_RENDER_SURFACE_GL_H__ #define GPU_COMMAND_BUFFER_SERVICE_CROSS_GL_RENDER_SURFACE_GL_H__ // This file contains the definition of the OpenGL versions of // render surface-related resource classes. #include "command_buffer/service/texture_gl.h" #include "command_buffer/service/resource.h" namespace command_buffer { namespace o3d { class RenderSurfaceGL : public RenderSurface { public: RenderSurfaceGL(int width, int height, int mip_level, int side, TextureGL *texture); virtual ~RenderSurfaceGL() {} static RenderSurfaceGL* Create(int width, int height, int mip_level, int side, TextureGL *texture); TextureGL* texture() { return texture_; } int width() { return width_; } int height() { return height_; } int mip_level() { return mip_level_; } int side() { return side_; } private: unsigned int width_; unsigned int height_; unsigned int mip_level_; unsigned int side_; TextureGL* texture_; DISALLOW_COPY_AND_ASSIGN(RenderSurfaceGL); }; class RenderDepthStencilSurfaceGL : public RenderDepthStencilSurface { public: RenderDepthStencilSurfaceGL(int width, int height); virtual ~RenderDepthStencilSurfaceGL() {} static RenderDepthStencilSurfaceGL* Create( int width, int height); GLuint depth_buffer() const { return render_buffers_[0]; } GLuint stencil_buffer() const { return render_buffers_[1]; } private: // Handles to the depth and stencil render-buffers, respectively. GLuint render_buffers_[2]; unsigned int width_; unsigned int height_; DISALLOW_COPY_AND_ASSIGN(RenderDepthStencilSurfaceGL); }; } // namespace o3d } // namespace command_buffer #endif // GPU_COMMAND_BUFFER_SERVICE_WIN_GL_RENDER_SURFACE_GL_H__