/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the main routine for the converter that writes // out a scene graph as a JSON file. #include #include #include #include "base/at_exit.h" #include "base/command_line.h" #include "base/file_path.h" #include "base/file_util.h" #include "base/string_util.h" #include "converter/cross/converter.h" #include "utils/cross/file_path_utils.h" #if defined(OS_WIN) int wmain(int argc, wchar_t **argv) { // On Windows, CommandLine::Init ignores its arguments and uses // GetCommandLineW. CommandLine::Init(0, NULL); #endif #if defined(OS_LINUX) int main(int argc, char **argv) { CommandLine::Init(argc, argv); #endif #if defined(OS_MACOSX) // The "real" main on Mac is in mac/converter_main.mm, so we can get // memory pool initialization for Cocoa. int CrossMain(int argc, char**argv) { CommandLine::Init(argc, argv); #endif // Create an at_exit_manager so that base singletons will get // deleted properly. base::AtExitManager at_exit_manager; const CommandLine* command_line = CommandLine::ForCurrentProcess(); FilePath in_filename, out_filename; // Use the absolute path to the converter tool for the case that we // are in the current working directory and "." is not on the PATH. FilePath converter_dir = FilePath(argv[0]).DirName(); file_util::AbsolutePath(&converter_dir); const FilePath converter_tool = converter_dir.Append( o3d::UTF8ToFilePath("convert.py")); std::vector values = command_line->GetLooseValues(); if (values.size() == 1) { // If we're only given one argument, then construct the output // filename by substituting the extension on the filename (if any) // with .o3dtgz. in_filename = o3d::WideToFilePath(values[0]); out_filename = in_filename.ReplaceExtension(FILE_PATH_LITERAL(".o3dtgz")); } else if (values.size()== 2) { in_filename = o3d::WideToFilePath(values[0]); out_filename = o3d::WideToFilePath(values[1]); } else { std::cerr << "Usage: " << argv[0] << " [ options ] [ ]\n"; std::cerr << "--no-condition\n" << " Stops the converter from conditioning shaders.\n" << "--base-path=\n" << " Sets the path to remove from URIs of external files\n" << "--asset-paths=\n" << " Sets the paths for finding textures and other external\n" << " files.\n" << "--up-axis=x,y,z\n" << " Converts the file to have this up axis.\n" << "--pretty-print\n" << " Makes the exported JSON easier to read.\n" << "--keep-filters\n" << " Stops the converter from forcing all texture samplers to use\n" << " tri-linear filtering.\n" << "--keep-materials\n" << " Stops the converter from changing materials to if\n" << " they are used by a mesh that has no normals.\n" << "--no-binary\n" << " Use JSON for buffers, skins, curves instead of binary\n" << "--no-archive\n" << " Don't make a gzipped tar file, just flat files. Still takes\n" << " the name of an archive file; for archive.o3dtgz, creates\n" << " directory named archive/ and writes files inside.\n" << "--convert-dds-to-png\n" << " Convert all DDS textures to PNGs. For cube map textures,\n" << " writes six separate PNGs with suffixes _posx, _negx, etc.\n" << "--convert-cg-to-glsl\n" << " Convert shaders using an external tool.\n" << " Requires python on PATH.\n" << "--converter-tool= [default: " << converter_tool.value() << "]\n" << " Specifies the shader converter tool.\n"; return EXIT_FAILURE; } o3d::converter::Options options; options.condition = !command_line->HasSwitch("no-condition"); options.pretty_print = command_line->HasSwitch("pretty-print"); options.binary = !command_line->HasSwitch("no-binary"); options.archive = !command_line->HasSwitch("no-archive"); options.convert_dds_to_png = command_line->HasSwitch("convert-dds-to-png"); options.convert_cg_to_glsl = command_line->HasSwitch("convert-cg-to-glsl"); options.converter_tool = command_line->HasSwitch("converter-tool") ? command_line->GetSwitchValuePath("converter-tool") : converter_tool; if (command_line->HasSwitch("base-path")) { options.base_path = command_line->GetSwitchValuePath("base-path"); } if (command_line->HasSwitch("asset-paths")) { std::vector paths; SplitString(command_line->GetSwitchValueNative("asset-paths"), ',', &paths); for (size_t ii = 0; ii < paths.size(); ++ii) { options.file_paths.push_back(FilePath(paths[ii])); } } if (command_line->HasSwitch("up-axis")) { std::string up_axis_string = command_line->GetSwitchValueASCII("up-axis"); int x, y, z; if (sscanf(up_axis_string.c_str(), "%d,%d,%d", &x, &y, &z) != 3) { std::cerr << "Invalid --up-axis value. Should be --up-axis=x,y,z\n"; return EXIT_FAILURE; } options.up_axis = o3d::Vector3(static_cast(x), static_cast(y), static_cast(z)); } o3d::String error_messages; bool result = o3d::converter::Convert(in_filename, out_filename, options, &error_messages); if (result) { std::cerr << "Converted '" << o3d::FilePathToUTF8(in_filename).c_str() << "' to '" << o3d::FilePathToUTF8(out_filename).c_str() << "'." << std::endl; return EXIT_SUCCESS; } else { std::cerr << error_messages.c_str() << std::endl; std::cerr << "FAILED to convert '" << o3d::FilePathToUTF8(in_filename).c_str() << "' to '" << o3d::FilePathToUTF8(out_filename).c_str() << "'." << std::endl; return EXIT_FAILURE; } }