/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the definition of the VertexBufferStub and // IndexBufferStub classes. #include "converter_edge/cross/buffer_stub.h" namespace o3d { bool VertexBufferStub::ConcreteAllocate(size_t size_in_bytes) { buffer_.reset(new int8[size_in_bytes]); return true; } void VertexBufferStub::ConcreteFree() { buffer_.reset(); } bool VertexBufferStub::ConcreteLock(AccessMode access_mode, void** buffer_data) { *buffer_data = buffer_.get(); DCHECK(locked_ == false); locked_ = true; return (buffer_.get() != NULL); } bool VertexBufferStub::ConcreteUnlock() { bool status = locked_; DCHECK(locked_ == true); locked_ = false; return status; } bool IndexBufferStub::ConcreteAllocate(size_t size_in_bytes) { buffer_.reset(new int8[size_in_bytes]); return true; } void IndexBufferStub::ConcreteFree() { buffer_.reset(); } bool IndexBufferStub::ConcreteLock(AccessMode access_mode, void** buffer_data) { *buffer_data = buffer_.get(); DCHECK(locked_ == false); locked_ = true; return (buffer_.get() != NULL); } bool IndexBufferStub::ConcreteUnlock() { bool status = locked_; DCHECK(locked_ == true); locked_ = false; return status; } } // end namespace o3d