/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the declaration of the EffectGL class. #ifndef O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_ #define O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_ #include "core/cross/effect.h" namespace o3d { class ServiceLocator; // EffectStub is an implementation of the Effect object for the // converter. It provides the API for setting the vertex and fragment // shaders for the Effect using the Cg Runtime. class EffectStub : public Effect { public: explicit EffectStub(ServiceLocator* service_locator) : Effect(service_locator) {} virtual ~EffectStub() {} // Reads the vertex and fragment shaders from string in the FX format. // It returns true if the shaders were successfully compiled. virtual bool LoadFromFXString(const String& effect) { return true; } // Gets info about the parameters this effect needs. // Overriden from Effect. virtual void GetParameterInfo(EffectParameterInfoArray* info_array) {} // Gets info about the varying parameters this effects vertex shader needs. // Parameters: // info_array: EffectParameterInfoArray to receive info. virtual void GetStreamInfo( EffectStreamInfoArray* info_array) { } private: DISALLOW_COPY_AND_ASSIGN(EffectStub); }; } // namespace o3d #endif // O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_