/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef O3D_CORE_CROSS_ERROR_STATUS_H_ #define O3D_CORE_CROSS_ERROR_STATUS_H_ #include "core/cross/service_implementation.h" #include "core/cross/service_dependency.h" #include "core/cross/ierror_status.h" namespace o3d { // Records the last reported error. Allows a callback to be invoked when an // error is reported. class ErrorStatus : public IErrorStatus { public: explicit ErrorStatus(ServiceLocator* service_locator_); // Sets the error callback. NOTE: The client takes ownership of the // ErrorCallback you pass in. It will be deleted if you call SetErrorCallback // a second time or if you call ClearErrorCallback. // // Parameters: // error_callback: ErrorCallback to call each time the client gets // an error. void SetErrorCallback(ErrorCallback* error_callback); // Clears the Error callback NOTE: The client takes ownership of the // ErrorCallback you pass in to SetErrorCallback. It will be deleted if you // call SetErrorCallback a second time or if you call ClearErrorCallback. virtual void ClearErrorCallback(); // Sets the last error. This is pretty much only called by ErrorStreamManager. virtual void SetLastError(const String& error); #ifndef NDEBUG // For debug builds, we display where in the code the error came from. virtual void SetLastError(const String& error, const char *file, int line); #endif // Gets the last reported error. virtual const String& GetLastError() const; // Clears the stored last error. virtual void ClearLastError(); // File logging is only ever done in a debug build. void SetFileLoggingActive(bool should_log) { log_to_file_ = should_log; } bool IsFileLoggingActive() const { return log_to_file_; } protected: // Exchanges a new callback with the current callback, returing the old // one. // Parameters: // callback: ErrorCallback to exchange. virtual ErrorCallback* Exchange(ErrorCallback* callback); private: typedef NonRecursiveCallback1Manager ErrorCallbackManager; ServiceImplementation service_; ErrorCallbackManager error_callback_manager_; String error_string_; bool log_to_file_; }; // This class temporarily replaces the error callback on the ErrorStatus // service. It restores it when destroyed. // It should be used like this. // // { // some scope // ErrorCollector error_collector(service_locator); // // .. call some stuff that might generate an error. // // String errors = error_collector.errors(); // // } // end of scope, old callback has been restored. class ErrorCollector : public IErrorStatus::ErrorCallback { public: explicit ErrorCollector(ServiceLocator* service_locator); ~ErrorCollector(); // Appends the error to the errors being collected. virtual void Run(const String& error); // Gets the collectd errors. const String& errors() const { return errors_; } private: IErrorStatus* error_status_; IErrorStatus::ErrorCallback* old_callback_; String errors_; DISALLOW_COPY_AND_ASSIGN(ErrorCollector); }; // This class temporarily replaces the error callback on the ErrorStatus // service. It restores it when destroyed. It's similar to the ErrorCollector, // but it throws away all errors instead of collecting them. It also suppresses // debugging log output temporarily. // // It should be used like this. // // { // some scope // ErrorSuppressor error_suppressor(service_locator); // // .. call some stuff that might generate an error. // // } // end of scope, old callback has been restored. class ErrorSuppressor : public IErrorStatus::ErrorCallback { public: explicit ErrorSuppressor(ServiceLocator* service_locator); ~ErrorSuppressor(); virtual void Run(const String& error) {} private: IErrorStatus* error_status_; IErrorStatus::ErrorCallback* old_callback_; bool old_file_logging_; DISALLOW_COPY_AND_ASSIGN(ErrorSuppressor); }; } // namespace o3d #endif // O3D_CORE_CROSS_ERROR_STATUS_H_