/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the implementation of Event. #include "core/cross/event.h" namespace o3d { bool Event::operator==(const Event& e) const { CHECK(valid() && e.valid()); if (type_ != e.type_) { return false; } if (button_valid_ != e.button_valid_) { return false; } if (button_valid_ && (button_ != e.button_)) { return false; } if (modifier_state_valid_ != e.modifier_state_valid_) { return false; } if (modifier_state_valid_ && (modifier_state_ != e.modifier_state_)) { return false; } if (key_code_valid_ != e.key_code_valid_) { return false; } if (key_code_valid_ && (key_code_ != e.key_code_)) { return false; } if (char_code_valid_ != e.char_code_valid_) { return false; } if (char_code_valid_ && (char_code_ != e.char_code_)) { return false; } if (position_valid_ != e.position_valid_) { return false; } if (position_valid_) { if (x_ != e.x_) { return false; } if (y_ != e.y_) { return false; } if (screen_x_ != e.screen_x_) { return false; } if (screen_y_ != e.screen_y_) { return false; } if (in_plugin_ != e.in_plugin_) { return false; } } if (delta_valid_ != e.delta_valid_) { return false; } if (delta_valid_) { if (delta_x_ != e.delta_x_) { return false; } if (delta_y_ != e.delta_y_) { return false; } } return true; } } // namespace o3d