/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file implements unit tests for class EventManager. #include "tests/common/win/testing_common.h" #include "core/cross/event_manager.h" namespace o3d { class EventManagerTest : public testing::Test { protected: EventManagerTest() { } virtual void SetUp(); virtual void TearDown(); EventManager event_manager_; }; void EventManagerTest::SetUp() { } void EventManagerTest::TearDown() { event_manager_.ClearAll(); } TEST_F(EventManagerTest, CanClearAllFromEventCallback) { class ClearAllEventCallback : public EventCallback { public: explicit ClearAllEventCallback(EventManager* event_manager) : event_manager_(event_manager) { } virtual void Run(const Event& event) { event_manager_->ClearAll(); } private: EventManager* event_manager_; }; event_manager_.SetEventCallback( Event::TYPE_CLICK, new ClearAllEventCallback(&event_manager_)); Event event(Event::TYPE_CLICK); event_manager_.AddEventToQueue(event); event_manager_.ProcessQueue(); } } // namespace o3d