/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the class declaration for SamplerGLES2. #ifndef O3D_CORE_CROSS_GLES2_SAMPLER_GLES2_H_ #define O3D_CORE_CROSS_GLES2_SAMPLER_GLES2_H_ #include "core/cross/sampler.h" namespace o3d { class RendererGLES2; // TODO(gman): Replace. typedef GLuint GLES2Parameter; // SamplerGLES2 is an implementation of the Sampler object for GLES2. class SamplerGLES2 : public Sampler { public: explicit SamplerGLES2(ServiceLocator* service_locator); virtual ~SamplerGLES2(); // Sets the gl texture and sampler states. // Returns the handle to the texture. GLint SetTextureAndStates(GLES2Parameter gl_param); // Unbinds the GLES2 texture. void ResetTexture(GLES2Parameter gl_param); private: RendererGLES2* renderer_; // We compare this to RendererGLES2::GetTextureGroupSetCount to see // if we need to update our texture unit int texture_unit_group_set_count_; GLenum texture_unit_; DISALLOW_COPY_AND_ASSIGN(SamplerGLES2); }; } // namespace o3d #endif // O3D_CORE_CROSS_GLES2_SAMPLER_GLES2_H_