/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the Material declaration. #ifndef O3D_CORE_CROSS_MATERIAL_H_ #define O3D_CORE_CROSS_MATERIAL_H_ #include "core/cross/param_object.h" #include "core/cross/state.h" #include "core/cross/effect.h" #include "core/cross/draw_list.h" namespace o3d { // A Material represents an Effect with a specific set of parameters. For // example a Lambert effect with a "diffuseColor" set to blue vs a Lambert // effect with "diffuseColor" set to red. Note that a material MUST have its // draw_list set in order for objects using it to render. class Material : public ParamObject { public: typedef SmartPointer Ref; typedef WeakPointer WeakPointerType; // Names of Material Params. static const char* kEffectParamName; static const char* kStateParamName; static const char* kDrawListParamName; // Returns the Effect object bound to the Material. Effect* effect() const { return effect_param_ref_->value(); } // Binds an Effect object to the Material. void set_effect(Effect *effect) { effect_param_ref_->set_value(effect); } // Returns the State object bound to the Material. State* state() const { return state_param_ref_->value(); } // Binds a State object to the Material. void set_state(State *state) { state_param_ref_->set_value(state); } // Gets the pass list. DrawList* draw_list() const { return draw_list_param_->value(); } // Sets the pass list. void set_draw_list(DrawList* value) { draw_list_param_->set_value(value); } // Gets a weak pointer to us. WeakPointerType GetWeakPointer() const { return weak_pointer_manager_.GetWeakPointer(); } private: explicit Material(ServiceLocator* service_locator); friend class IClassManager; static ObjectBase::Ref Create(ServiceLocator* service_locator); ParamState::Ref state_param_ref_; // State for material. ParamEffect::Ref effect_param_ref_; // Effect for material. ParamDrawList::Ref draw_list_param_; // DrawList we will go on. // Manager for weak pointers to us. WeakPointerType::WeakPointerManager weak_pointer_manager_; O3D_DECL_CLASS(Material, ParamObject); DISALLOW_COPY_AND_ASSIGN(Material); }; class ParamMaterial : public TypedRefParam { public: typedef SmartPointer Ref; ParamMaterial(ServiceLocator* service_locator, bool dynamic, bool read_only) : TypedRefParam(service_locator, dynamic, read_only) { } private: friend class IClassManager; static ObjectBase::Ref Create(ServiceLocator* service_locator); O3D_DECL_CLASS(ParamMaterial, RefParamBase) }; } // namespace o3d #endif // O3D_CORE_CROSS_MATERIAL_H_