/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the declaration of RayIntersectionInfo #ifndef O3D_CORE_CROSS_RAY_INTERSECTION_INFO_H_ #define O3D_CORE_CROSS_RAY_INTERSECTION_INFO_H_ #include "core/cross/types.h" namespace o3d { // A RayIntersectionInfo is used to return the results of ray intersection // tests. class RayIntersectionInfo { public: RayIntersectionInfo() : valid_(false), intersected_(false), primitive_index_(-1) { } // Puts this info in the default, unset state. void Reset() { set_valid(false); set_intersected(false); set_primitive_index(-1); } // True if this ray intersection info is valid. For example if you call // element->IntersectRay on an element that has no vertex buffers the result // will be invalid. bool valid() const { return valid_; } void set_valid(bool valid) { valid_ = valid; } // True if this ray intersection intersected something. bool intersected() const { return intersected_; } void set_intersected(bool intersected) { intersected_ = intersected; } // The position the ray intersected something. const Point3& position() const { return position_; } void set_position(const Point3& position) { position_ = position; } // The index of the primitive that was intersected. int primitive_index() const { return primitive_index_; } void set_primitive_index(int index) { primitive_index_ = index; } // Intersects a ray with a trianagle. // Parameters: // start: position of start of ray in local space. // end: position of end of ray in local space. // vert0: first vertex of triangle. // vert1: second vertex of triangle. // vert2: third vertex of triangle. // intersectionPoint: pointer to Point3 to receive the position of // intersection. // Returns: // true if triangle was intersected by ray. static bool IntersectTriangle(const Point3& start, const Point3& end, const Point3& vert0, const Point3& vert1, const Point3& vert2, Point3* intersectionPoint); private: bool valid_; bool intersected_; Point3 position_; int primitive_index_; }; } // namespace o3d #endif // O3D_CORE_CROSS_RAY_INTERSECTION_INFO_H_