/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the definition of the Shape class. #include "core/cross/precompile.h" #include "core/cross/shape.h" #include "core/cross/param_object.h" #include "core/cross/render_node.h" namespace o3d { O3D_DEFN_CLASS(Shape, ParamObject) Shape::Shape(ServiceLocator* service_locator) : ParamObject(service_locator) { } ObjectBase::Ref Shape::Create(ServiceLocator* service_locator) { return ObjectBase::Ref(new Shape(service_locator)); } // Adds a element do this shape. void Shape::AddElement(Element* element) { elements_.push_back(Element::Ref(element)); } // Removes a element from this Shape. bool Shape::RemoveElement(Element* element) { ElementRefArray::iterator iter = std::find(elements_.begin(), elements_.end(), Element::Ref(element)); if (iter != elements_.end()) { elements_.erase(iter); return true; } return false; } // Gets an Array of elements in this shape. ElementArray Shape::GetElements() const { ElementArray elements; elements.reserve(elements_.size()); std::copy(elements_.begin(), elements_.end(), std::back_inserter(elements)); return elements; } void Shape::SetElements(const ElementArray& elements) { elements_.resize(elements.size()); for (int i = 0; i != elements.size(); ++i) { elements_[i] = Element::Ref(elements[i]); } } namespace { class FindByMaterial { public: explicit FindByMaterial(Material* material) : material_(material) { } bool operator() (const DrawElement* draw_element) { return draw_element->material() == material_; } private: Material* material_; }; } void Shape::CreateDrawElements(Pack* pack, Material* material) { for (unsigned pp = 0; pp < elements_.size(); ++pp) { Element* element = elements_[pp].Get(); const DrawElementRefArray& draw_elements = element->GetDrawElementRefs(); if (std::find_if(draw_elements.begin(), draw_elements.end(), FindByMaterial(material)) == draw_elements.end()) { elements_[pp]->CreateDrawElement(pack, material); } } } } // namespace o3d