/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file defines the TickEvent class. #ifndef O3D_CORE_CROSS_TICK_EVENT_H_ #define O3D_CORE_CROSS_TICK_EVENT_H_ namespace o3d { // This class is used to pass infomation to a registered ontick callback. class TickEvent { public: TickEvent() : elapsed_time_(0.0f) { } // Use this function to get elapsed time since the last tick event in // seconds. float elapsed_time() const; // The ticker will use this function to set the elapsed time. You should // never call this function. void set_elapsed_time(float time); private: // This is the elapsed time in seconds since the last tick event. float elapsed_time_; }; inline void TickEvent::set_elapsed_time(float time) { elapsed_time_ = time; } inline float TickEvent::elapsed_time() const { return elapsed_time_; } } // namespace o3d #endif // O3D_CORE_CROSS_TICK_EVENT_H_