/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the declarations of Timer related classes #ifndef O3D_CORE_CROSS_TIMER_H_ #define O3D_CORE_CROSS_TIMER_H_ #include #ifdef OS_MACOSX #include #endif #include "core/cross/types.h" namespace o3d { class ElapsedTimeTimer { public: ElapsedTimeTimer(); // Gets the elapsed time in seconds since the last time the timer was reset, // then reset the stored time to restart the interval. float GetElapsedTimeAndReset(); // Gets the elapsed time in seconds since the last time the timer was reset, // but doesn't reset the stored time. Use this to keep track of cumulative // time rather than each interval. float GetElapsedTimeWithoutClearing(); private: float GetElapsedTimeHelper(bool reset); #ifdef OS_MACOSX typedef AbsoluteTime TimeStamp; #endif #ifdef OS_LINUX typedef uint64_t TimeStamp; #endif #ifdef OS_WIN typedef LARGE_INTEGER TimeStamp; #endif #ifdef OS_WIN // The frequency of the windows performance counter in ticks per second. TimeStamp windows_timer_frequency_; #endif // The value of the tick count from the windows performance counter from the // last time GetElapsedTime was called. TimeStamp last_time_; }; } // namespace o3d #endif // O3D_CORE_CROSS_TIMER_H_