/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef O3D_CORE_CROSS_TRANSFORMATION_CONTEXT_H_ #define O3D_CORE_CROSS_TRANSFORMATION_CONTEXT_H_ #include "core/cross/service_implementation.h" #include "core/cross/math_types.h" namespace o3d { // Holds the current transformation state, including the world, view and // projection matrices. TODO: it would be nice if this wasn't global state. class TransformationContext { public: static const InterfaceId kInterfaceId; explicit TransformationContext(ServiceLocator* service_locator) : service_(service_locator, this) {} // Retrieves the current world matrix. const Matrix4& world() const { return world_; } // Retrieves the current view matrix. const Matrix4& view() const { return view_; } // Retrieves the current projection matrix. const Matrix4& projection() const { return projection_; } // Retrieves the current view_projection matrix. const Matrix4& view_projection() const { return view_projection_; } // Retrieves the current world_view_projection matrix. const Matrix4& world_view_projection() const { return world_view_projection_; } // Sets the current world matrix. void set_world(const Matrix4& world) { world_ = world; } // Sets the current view matrix. void set_view(const Matrix4& view) { view_ = view; } // Sets the current projection matrix. void set_projection(const Matrix4& projection) { projection_ = projection; } // Sets the current view projection matrix. void set_view_projection(const Matrix4& view_projection) { view_projection_ = view_projection; } // Sets the current world view projection matrix. void set_world_view_projection(const Matrix4& world_view_projection) { world_view_projection_ = world_view_projection; } private: ServiceImplementation service_; // The following five matrices represent the transformation hierarchy during // drawing of the scene. These are set in the draw code prior to rendering, // so that StandardParamMatrix4s evaluate correctly. // The current world matrix. Matrix4 world_; // The current view matrix. Matrix4 view_; // The current projection matrix. Matrix4 projection_; // The current view_projection matrix. Matrix4 view_projection_; // The current world_view_projection matrix. Matrix4 world_view_projection_; }; } // namespace o3d #endif // O3D_CORE_CROSS_TRANSFORMATION_CONTEXT_H_