/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the Viewport render node implementation #include "core/cross/viewport.h" #include "core/cross/renderer.h" namespace o3d { O3D_DEFN_CLASS(Viewport, RenderNode); const char* Viewport::kViewportParamName = O3D_STRING_CONSTANT("viewport"); const char* Viewport::kDepthRangeParamName = O3D_STRING_CONSTANT("depthRange"); Viewport::Viewport(ServiceLocator* service_locator) : RenderNode(service_locator) { RegisterParamRef(kViewportParamName, &viewport_param_); RegisterParamRef(kDepthRangeParamName, &depth_range_param_); set_viewport(Float4(0.0, 0.0f, 1.0f, 1.0f)); set_depth_range(Float2(0.0, 1.0f)); } ObjectBase::Ref Viewport::Create(ServiceLocator* service_locator) { return ObjectBase::Ref(new Viewport(service_locator)); } void Viewport::Render(RenderContext* render_context) { render_context->renderer()->GetViewport(&old_viewport_, &old_depth_range_); render_context->renderer()->SetViewport(viewport(), depth_range()); } void Viewport::PostRender(RenderContext* render_context) { render_context->renderer()->SetViewport(old_viewport_, old_depth_range_); } } // namespace o3d