/** * Special global variable for V8 instances. */ var plugin; /** * The main namespace for the o3d plugin. * @namespace */ var o3d; /** * @type {!Object} */ var Exception = goog.typedef; /** * A namespace for the Cursor. * @namespace */ o3d.Cursor = o3d.Cursor || { }; /** * A namespace for the VectorMath. * @namespace */ var Vectormath; /** * A namespace for the VectorMath.Aos * @namespace */ Vectormath.Aos = Vectormath.Aos || { }; /** * A 4x4 Matrix of floats * @type {!Array.>} */ o3d.Matrix4 = goog.typedef; /** * RangeError. * why is this sometimes needed and sometimes not? * @exception */ var RangeError;