/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "import/cross/precompile.h" #include "import/cross/collada_conditioner.h" #include "core/cross/service_locator.h" #include "import/cross/collada.h" namespace o3d { ColladaConditioner::ColladaConditioner(ServiceLocator* service_locator) : service_locator_(service_locator) { } ColladaConditioner::~ColladaConditioner() { } bool ColladaConditioner::HandleEmbeddedShaders(FCDEffect* collada_effect, FCDEffectProfileFX* profile_fx, ColladaZipArchive* archive) { return true; } bool ColladaConditioner::HandleNVImport(FCDocument* doc, FCDEffect* collada_effect, const FUUri& original_uri, ColladaZipArchive* archive) { return true; } bool ColladaConditioner::ConditionDocument(FCDocument* doc, ColladaZipArchive* archive) { return true; } bool ColladaConditioner::RewriteShaderFile(ColladaZipArchive* archive, const FilePath& in_filename, const FilePath& out_filename, SamplerStateList* sampler_list, String* vs_entry, String* ps_entry) { return true; } bool ColladaConditioner::RewriteShader(const String& shader_source_in, String* shader_source_out, const FilePath& in_filename, SamplerStateList* sampler_list, String* ps_entry, String* vs_entry) { return true; } bool ColladaConditioner::CompileCg(const FilePath& filename, const String& shader_source, const String& vs_entry, const String& ps_entry) { return true; } } // namespace o3d