/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef O3D_IMPORT_CROSS_PRECOMPILE_H_ #define O3D_IMPORT_CROSS_PRECOMPILE_H_ #ifdef OS_WIN #include <windows.h> #include <shellapi.h> #include <stdlib.h> #include <d3dx9.h> #endif #ifdef __cplusplus #include <Cg/cg.h> #include <Cg/cgGL.h> #include <FCollada.h> #include <FCDocument/FCDocument.h> #include <FCDocument/FCDocumentTools.h> #include <FCDocument/FCDAnimated.h> #include <FCDocument/FCDAnimationCurve.h> #include <FCDocument/FCDAnimationKey.h> #include <FCDocument/FCDEffect.h> #include <FCDocument/FCDEffectCode.h> #include <FCDocument/FCDEffectParameter.h> #include <FCDocument/FCDEffectParameterSurface.h> #include <FCDocument/FCDEffectParameterSampler.h> #include <FCDocument/FCDEffectPass.h> #include <FCDocument/FCDEffectPassShader.h> #include <FCDocument/FCDEffectPassState.h> #include <FCDocument/FCDEffectProfile.h> #include <FCDocument/FCDEffectProfileFX.h> #include <FCDocument/FCDEffectStandard.h> #include <FCDocument/FCDEffectTechnique.h> #include <FCDocument/FCDExtra.h> #include <FCDocument/FCDEntity.h> #include <FCDocument/FCDImage.h> #include <FCDocument/FCDMaterial.h> #include <FCDocument/FCDMaterialInstance.h> #include <FCDocument/FCDLibrary.h> #include <FCDocument/FCDSceneNode.h> #include <FCDocument/FCDCamera.h> #include <FCDocument/FCDGeometry.h> #include <FCDocument/FCDGeometryInstance.h> #include <FCDocument/FCDGeometryMesh.h> #include <FCDocument/FCDGeometryPolygons.h> #include <FCDocument/FCDGeometryPolygonsInput.h> #include <FCDocument/FCDGeometryPolygonsTools.h> #include <FCDocument/FCDGeometrySource.h> #include <FCDocument/FCDController.h> #include <FCDocument/FCDControllerInstance.h> #include <FCDocument/FCDSkinController.h> #include <FCDocument/FCDTexture.h> #include <FCDocument/FCDTransform.h> #include <FUtils/FUFileManager.h> #include <FUtils/FUUri.h> #include <FUtils/FUXmlParser.h> #ifndef OS_WIN #include <vector> using std::min; using std::max; #endif #include <sstream> #endif // __cplusplus #endif // O3D_IMPORT_CROSS_PRECOMPILE_H_