/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file defines a few functions to check the user's hardware and software // configuration. #ifndef O3D_PLUGIN_CROSS_CONFIG_H_ #define O3D_PLUGIN_CROSS_CONFIG_H_ #include #include #include "plugin/cross/o3d_glue.h" namespace o3d { // Returns the user agent string. // Arguments: // npp: plugin instance. // Returns: // The user agent string. std::string GetUserAgent(NPP npp); struct GPUDevice { unsigned int vendor_id; unsigned int device_id; std::string driver; std::string description; std::string name; unsigned int guid; }; // Asks the user to ok a continuation // Arguments: // npp: plugin instance. // error: the error to signal. // Returns: // true if the error was overridden by the user, false otherwise. bool AskUser(NPP npp, const std::string &error); // Gets the device information. // Arguments: // device: a GPUDevice structure that will contain the vendor and device IDs. // name: a pointer to a string that will contain the device string. // Returns: // true if successful. If not, device and name are not modified. bool GetGPUDevice(NPP npp, GPUDevice *device); // Checks that the current hardware and software configuration is supported, // prompting the user to give him and option to run anyway. // Arguments: // npp: plugin instance. // Returns: // Whether to allow the plug-in to run. bool CheckConfig(NPP npp); // The following functions are platform-dependent, and are implemented in the // respective {platform}/config.cc files // Checks the operating system version. bool CheckOSVersion(NPP npp); // Checks the user agent string. bool CheckUserAgent(NPP npp, const std::string &user_agent); // Used to get the text file that lists blacklisted driver GUIDs. // Returns true on success. bool OpenDriverBlacklistFile(std::ifstream *input_file); // Checks the driver GUID against the blacklist file. Returns true if there's a // match [this driver is blacklisted] or if an IO error occurred. Check the // state of input_file to determine which it was. // Note that this function always returns false if the guid is 0, since it will // be 0 if we had a failure in reading it, and the user will already have been // warned. bool IsDriverBlacklisted(std::ifstream *input_file, unsigned int guid); // Checks the current hardware, software configurations and puts the values // into metrics. bool GetUserConfigMetrics(); // Checks the browser version. // Arguments: // npp: plugin instance. bool GetUserAgentMetrics(NPP npp); bool GetOpenGLMetrics(); } // namespace o3d #endif // O3D_PLUGIN_CROSS_CONFIG_H_