/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This header is used by the platform-specific portions of the plugin // main implementation to define the cross-platform parts of the // interface and global variables. #ifndef O3D_PLUGIN_CROSS_MAIN_H_ #define O3D_PLUGIN_CROSS_MAIN_H_ #include #include #include #include #include "breakpad/win/exception_handler_win32.h" #include "core/cross/renderer.h" #include "core/cross/renderer_platform.h" #include "plugin/cross/o3d_glue.h" #include "plugin/cross/config.h" #include "plugin/cross/stream_manager.h" #include "third_party/nixysa/files/static_glue/npapi/common.h" #include "third_party/nixysa/files/static_glue/npapi/npn_api.h" extern ExceptionManager *g_exception_manager; class RenderOnDemandCallbackHandler : public o3d::Client::RenderOnDemandCallback { public: explicit RenderOnDemandCallbackHandler(glue::_o3d::PluginObject* obj) : obj_(obj) { } // This function is implemented for each platform. virtual void Run(); private: glue::_o3d::PluginObject* obj_; }; // BreakpadEnabler is a simple class to keep track of whether or not // we're executing code that we want to handle crashes for // (when the o3d plugin is running in Firefox, we don't want to handle // crashes for the Flash plugin or Firefox, just the o3d code) // Create a stack-based instance at the start of each function // where crash handling is desired. #define HANDLE_CRASHES BreakpadEnabler enabler class BreakpadEnabler { public: BreakpadEnabler() { ++scope_count_; } virtual ~BreakpadEnabler() { --scope_count_; } static bool IsEnabled() { return scope_count_ > 0; } private: static int scope_count_; }; namespace o3d { void WriteLogString(const char* text, int length); } // end namespace o3d NPError PlatformNPPGetValue(NPP instance, NPPVariable variable, void *value); // NPAPI declarations. Some of these are only implemented in the // platform-specific versions of "main.cc". extern "C" { NPError OSCALL NP_Shutdown(void); NPError OSCALL NP_GetEntryPoints(NPPluginFuncs *pluginFuncs); NPError NPP_Destroy(NPP instance, NPSavedData **save); NPError NPP_DestroyStream(NPP instance, NPStream *stream, NPReason reason); NPError NPP_GetValue(NPP instance, NPPVariable variable, void *value); NPError NPP_New(NPMIMEType pluginType, NPP instance, uint16 mode, int16 argc, char *argn[], char *argv[], NPSavedData *saved); NPError NPP_NewStream(NPP instance, NPMIMEType type, NPStream *stream, NPBool seekable, uint16 *stype); NPError NPP_SetValue(NPP instance, NPNVariable variable, void *value); NPError NPP_SetWindow(NPP instance, NPWindow *window); int32 NPP_Write(NPP instance, NPStream *stream, int32 offset, int32 len, void *buffer); int32 NPP_WriteReady(NPP instance, NPStream *stream); void NPP_Print(NPP instance, NPPrint *platformPrint); void NPP_StreamAsFile(NPP instance, NPStream *stream, const char *fname); void NPP_URLNotify(NPP instance, const char *url, NPReason reason, void *notifyData); }; // end extern "C" #endif // O3D_PLUGIN_CROSS_MAIN_H_