/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace o3d { %[ A ClearBuffer is a render node that clears the color buffer, zbuffer and/or stencil buffer of the current render target. @o3dparameter clearColor ParamFloat4 The color to clear to. @o3dparameter clearColorFloat ParamBoolean True to clear the color of the current render target. @o3dparameter clearColor ParamFloat The depth value to clear to (0.0 to 1.0). @o3dparameter clearColorFloat ParamBoolean True to clear the depth of the current render target. @o3dparameter clearColor ParamInteger The stencil value to clear to. @o3dparameter clearColorFloat ParamBoolean True to clear the stencil of the current render target. %] [nocpp, include="core/cross/clear_buffer.h"] class ClearBuffer : RenderNode { %[ The color to clear the buffer in RGBA Float4 format. %] [getter, setter] Float4 clear_color; %[ true clears the current render target's color buffer to the clear color. false does not clear the color buffer. %] [getter, setter] bool clear_color_flag_; %[ The value to clear the depth buffer (0.0 to 1.0) %] [getter, setter] float clear_depth_; %[ true clears the current render target's depth buffer to the clear depth value. false does not clear the depth buffer. %] [getter, setter] bool clear_depth_flag_; %[ The value to clear the stencil buffer to (0 - 255). %] [getter, setter] int clear_stencil_; %[ true clears the current render target's stencil buffer to the clear stencil value. false does not clear the stencil buffer %] [getter, setter] bool clear_stencil_flag_; }; // ClearBuffer } // namespace o3d