/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file defines the public interface for the RenderEvent class. namespace o3d { %[ This class is used to pass infomation to a registered onrender callback. %] [binding_model=by_value, include="core/cross/render_event.h", nocpp,glue_iface] class RenderEvent { %[ The elapsed time in seconds since the last frame was rendered. %] [getter] float elapsed_time_; %[ The time it took to render. %] [getter] float render_time_; %[ The time it took to render and process tick callbacks, render callbacks, counter callbacks. %] [getter] float active_time_; %[ The number of transforms processed last frame. This is the number of transforms the renderer considered for traversing. A Transform may not be considered for traversing either because it is not in one of the subtrees the TreeTraversals are setup to traverse or because it one of its parents was culled or set to visible = false. %] [getter] int transforms_processed_; %[ The number of transforms that were culled last frame directly. Of the transforms processed, how many were culled. %] [getter] int transforms_culled_; %[ The number of draw elements processed last frame. This is the number of draw elements the renderer considered for rendering. If a transform is not traversed either because it is not in one of the subtrees the TreeTraversals are setup to traverse or because it is marked as visible = false then any draw elements in that part of the transform graph are not processed. %] [getter] int draw_elements_processed_; %[ The number of draw elements that were culled last frame directly. (vs culled hierarchically) %] [getter] int draw_elements_culled_; %[ The number of draw elements rendered last frame. Note: a draw element can be rendered more than once per frame based on how many transforms it is under and how many DrawPasses use the DrawLists it is put on. %] [getter] int draw_elements_rendered_; %[ The number of low-level primitives rendered last frame. This is the sum of the number primitives (triangles, lines) submitted to the renderer. %] [getter] int primitives_rendered_; }; } // namespace o3d