/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace o3d { %[ RenderNode is the base of all RenderNodes in the render graph. RenderNodes are rendered in order of priority. @o3dparameter priority ParamFloat The priority of this render node. Lower priorities are rendered first. @o3dparameter active ParamBoolean If true this node is processed. If false it is not. %] [nocpp, include="core/cross/render_node.h"] class RenderNode : ParamObject { %[ Sets the priority of this render node. lower priorities are rendered first. %] [getter, setter] float priority_; %[ Setting false skips this render node. Setting true processes this render node. (ie, renders whatever it's supposed to render) %] [getter, setter] bool active_; %[ Sets the parent of the node by re-parenting the node under parent_node. Setting parent_node to null removes the node and the entire subtree below it from the render graph. %] [setter, userglue_setter] RenderNode? parent_; %[ The immediate children of this RenderNode. Each access to this field gets the entire list so it is best to get it just once. For example: \code var children = renderNode.children; for (var i = 0; i < children.length; i++) { var child = children[i]; } \endcode Note that modifications to this array [e.g. push()] will not affect the underlying RenderNode, while modifications to the array's members will affect them. %] [userglue_getter, getter] RenderNodeArray children_; %[ Returns this render node and all its descendants. Note that this render node might not be in the render graph. Note that modifications to this array [e.g. push()] will not affect the underlying RenderNode, while modifications to the array's members will affect them. \return An array containing all render nodes of the subtree. %] [nocpp] RenderNodeArray GetRenderNodesInTree(); %[ Searches for render nodes that match the given name in the hierarchy under and including this render node. Since there can be several render nodes with a given name the results are returned in an array. Note that modifications to this array [e.g. push()] will not affect the underlying RenderNode, while modifications to the array's members will affect them. \param name Rendernode name to look for. \return An array containing all nodes among this node and its decendants that have the given name. %] [nocpp] RenderNodeArray GetRenderNodesByNameInTree(String name); %[ Searches for render nodes that match the given class name in the hierarchy under and including this render node. Note that modifications to this array [e.g. push()] will not affect the underlying RenderNode, while modifications to the array's members will affect them. \param class_name class name to look for. \return An array containing all nodes among this node and its decendants whose type is class_name. %] RenderNodeArray GetRenderNodesByClassNameInTree(String class_name); [verbatim=cpp_glue] %{ void userglue_setter_parent_( o3d::RenderNode* _this, o3d::RenderNode* parent) { _this->SetParent(parent); } o3d::RenderNodeArray userglue_getter_children_( o3d::RenderNode *self) { return self->GetChildren(); } %} }; // RenderNode typedef RenderNode[] RenderNodeArray; } // namespace o3d