/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace o3d { %[ A type of ParamMatrix4 that supplies the current world matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse world matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldInverseParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current world transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse world transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldInverseTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current view matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ViewParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse view matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ViewInverseParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current view transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ViewTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse view transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ViewInverseTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current projecton matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ProjectionParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse projection matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ProjectionInverseParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current projection transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ProjectionTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse projection transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ProjectionInverseTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current world view matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldViewParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse world view matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldViewInverseParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current transpose world view matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldViewTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse world view transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldViewInverseTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current view projection matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ViewProjectionParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse view projection matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ViewProjectionInverseParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current view projection transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ViewProjectionTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse view projection transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class ViewProjectionInverseTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current world view projection matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse world view projection matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionInverseParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current world view projection transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionTransposeParamMatrix4 : ParamMatrix4 { }; %[ A type of ParamMatrix4 that supplies the current inverse world view projection transpose matrix at render time. %] [nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionInverseTransposeParamMatrix4 : ParamMatrix4 { }; } // namespace o3d