/*
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 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace o3d {

%[
  A type of ParamMatrix4 that supplies the current world matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse world matrix at
  render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldInverseParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current world transpose matrix at
  render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse world transpose
  matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldInverseTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current view matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse view matrix at render
  time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewInverseParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current view transpose matrix at
  render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse view transpose matrix
  at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewInverseTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current projecton matrix at render
  time.
%]
[nocpp, include="core/cross/standard_param.h"] class ProjectionParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse projection matrix at
  render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ProjectionInverseParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current projection transpose matrix
  at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ProjectionTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse projection transpose
  matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ProjectionInverseTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current world view matrix at
  render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse world view matrix at
  render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewInverseParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current transpose world view matrix
  at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse world view
  transpose matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewInverseTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current view projection matrix at
  render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewProjectionParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse view projection
  matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewProjectionInverseParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current view projection transpose
  matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewProjectionTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse view projection
  transpose matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewProjectionInverseTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current world view projection matrix
  at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse world view projection
  matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionInverseParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current world view projection
  transpose matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionTransposeParamMatrix4 : ParamMatrix4 {
};

%[
  A type of ParamMatrix4 that supplies the current inverse world view projection
  transpose matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionInverseTransposeParamMatrix4 : ParamMatrix4 {
};

}  // namespace o3d