/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // This file contains the idlglue declaration of VertexSource. namespace o3d { %[ A VertexSource is an object that allows binding Streams such that the VertexSource updates the Buffers of the Streams that have been bound to it. An example of a VertexSource object is a SkinEval %] [nocpp, include="core/cross/vertex_source.h"] class VertexSource : ParamObject { %[ Bind the source stream to the corresponding stream in this VertexSource. \param source Source to get vertices from. \param semantic The semantic of the vertices to get \param semantic_index The semantic index of the vertices to get. \return True if success. False if failure. If the requested semantic or semantic index do not exist on the source or this source the bind will fail. %] bool BindStream(VertexSource source, Stream::Semantic semantic, int semantic_index); %[ Unbinds the requested stream. \param semantic The semantic of the vertices to unbind \param semantic_index The semantic index of the vertices to unbind. \return True if unbound. False those vertices do not exist or were not bound. %] bool UnbindStream(Stream::Semantic semantic, int semantic_index); }; // VertexSource } // namespace o3d