/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace o3d { %[ A Viewport is a render node that sets the render viewport and depth range for its children. It uses an array in the format [left, top, width, height] where left, top, width and height are in a 0.0 to 1.0 range that represent positions and dimensions relative to the size of the client's rendering area. The depth range is represented by an array in the format [min Z, max Z]. The depth range provides the mapping of the clip space coordinates into normalized z buffer coordinates. %] [nocpp, include="core/cross/viewport.h"] class Viewport : RenderNode { %[ The position and size to set the viewport in [left, top, width, height] format. The default values are (0.0, 0.0, 1.0, 1.0). In other words, the full area. Note: These values must describe a rectangle that is 100% inside the client area. In other words, (0.5, 0.0, 1.0, 1.0) would describe an area that is 1/2 off right side of the screen. That is an invalid value and will be clipped to (0.5, 0.0, 0.5, 1.0). \sa Viewport %] [getter, setter] Float4 viewport; %[ The min Z and max Z depth range in [min Z, max Z] format. The default values are [0.0, 1.0]. \sa Viewport %] [getter, setter] Float2 depth_range; }; // Viewport } // namespace o3d