/* * Copyright 2010, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef O3D_PLUGIN_MAC_FULLSCREEN_WINDOW_MAC_H_ #define O3D_PLUGIN_MAC_FULLSCREEN_WINDOW_MAC_H_ #include #include "base/basictypes.h" #include "base/scoped_ptr.h" #include "plugin/mac/overlay_window_mac.h" // Abstract base class for the full-screen window. Provides the // ability to easily choose between Carbon and Cocoa implementations. namespace glue { namespace _o3d { class PluginObject; } // namespace _o3d } // namespace glue namespace o3d { class FullscreenWindowMac { public: static FullscreenWindowMac* Create(glue::_o3d::PluginObject* obj, int target_width, int target_height); virtual ~FullscreenWindowMac(); virtual bool Initialize(int target_width, int target_height); virtual void IdleCallback(); virtual bool Shutdown(const GLint* last_buffer_rect); virtual CGRect GetWindowBounds() const = 0; virtual bool IsActive() const = 0; virtual void PrepareToRender() const = 0; virtual void FinishRendering() const = 0; protected: FullscreenWindowMac() {} private: #ifdef O3D_PLUGIN_ENABLE_FULLSCREEN_MSG scoped_ptr overlay_window_; #endif DISALLOW_COPY_AND_ASSIGN(FullscreenWindowMac); }; } // namespace o3d #endif // O3D_PLUGIN_MAC_FULLSCREEN_WINDOW_MAC_H_