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<!--
 Sample demonstrating different fonts used for text rendering using
 the Canvas API.
-->

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
  "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
O3D Canvas
</title>
<!-- Include sample javascript library functions-->
<script type="text/javascript" src="o3djs/base.js"></script>

<!-- Our javascript code -->
<script type="text/javascript" id="o3dscript">
o3djs.require('o3djs.util');
o3djs.require('o3djs.math');
o3djs.require('o3djs.canvas');
o3djs.require('o3djs.rendergraph');

// Events
// init() once the page has finished loading.
// unload() when the page is unloaded.
window.onload = createClients;

// Globals
var g_client;
var g_pack;
var g_viewInfo;
var g_math;
var g_o3d;
var g_finished = false;  // for selenium testing.

function createClients() {
  o3djs.util.makeClients(init);
}

function init(clientElements) {
  // Initialize global variables and libraries.
  var o3dElement = clientElements[0];
  g_o3d = o3dElement.o3d;
  g_math = o3djs.math;
  g_client = o3dElement.client;

  // Create a pack to manage our resources/assets
  g_pack = g_client.createPack();

  g_viewInfo = o3djs.rendergraph.createBasicView(
      g_pack,
      g_client.root,
      g_client.renderGraphRoot);

  // Set the background color to blue.
  g_viewInfo.clearBuffer.clearColor = [0.5, 0.1, 1, 1];

  // Setup an orthographic projection camera.
  g_viewInfo.drawContext.projection = g_math.matrix4.orthographic(
      0 + 0.5,
      g_client.width + 0.5,
      g_client.height + 0.5,
      0 + 0.5,
      0.001,
      1000);

  g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
      [0, 0, 1],   // Eye.
      [0, 0, 0],   // Target.
      [0, 1, 0]);  // Up.

  // Create an instance of the canvas utilities library.
  var canvasLib = o3djs.canvas.create(g_pack, g_client.root, g_viewInfo);

  // Create a canvas surface to draw on.
  var canvasQuad = canvasLib.createXYQuad(50, 50, -1, 700, 500, false);

  canvasQuad.canvas.clear([1, 1, 1, 1]);
  canvasQuad.updateTexture();

  var backgroundPaint = g_pack.createObject('CanvasPaint');
  backgroundPaint.color = [1, 0.94, 0.94, 1];

  var textPaint = g_pack.createObject('CanvasPaint');
  textPaint.color = [0, 0, 0, 1];
  textPaint.textSize = 24;

  // Set drawTextBox to true to display the box showing the text extents
  // returned by CanvasPaint.measureText()
  var drawTextBox = false;

  var typefaceArray = [ 'Arial', 'Arial Black', 'Comic Sans MS', 'Courier New',
                        'Georgia', 'Impact', 'Palatino', 'Verdana',
                        'Webdings' ];

  var verticalPosition = 10;
  var horizontalPosition = 50;
  for (var ii = 0; ii < typefaceArray.length; ii++) {
    textPaint.textTypeface = typefaceArray[ii];
    var lineDimensions = textPaint.measureText(typefaceArray[ii]);


    // Add enough vertical spacing to clear the height of the text.
    verticalPosition += lineDimensions[3] - lineDimensions[1] + 20;

    if (drawTextBox) {
      // Add the text origin position.
      textSize[0] += horizontalPosition;
      textSize[1] += verticalPosition;
      textSize[2] += horizontalPosition;
      textSize[3] += verticalPosition;

      canvasQuad.canvas.drawRect(lineDimensions[0],
                                 lineDimensions[1],
                                 lineDimensions[2],
                                 lineDimensions[3],
                                 backgroundPaint);
    }

    canvasQuad.canvas.drawText(typefaceArray[ii],
                               horizontalPosition,
                               verticalPosition,
                               textPaint);

  }

  var internationalText = [ 'ελληνικά', 'Српски' ];
  textPaint.textTypeface = 'Arial';
  horizontalPosition = 400;
  verticalPosition = 10;
  for (var ii = 0; ii < internationalText.length; ii++) {
    var lineDimensions = textPaint.measureText(typefaceArray[ii]);

    // Add enough vertical spacing to clear the height of the text.
    verticalPosition += lineDimensions[3] - lineDimensions[1] + 20;

    canvasQuad.canvas.drawText(internationalText[ii],
                               horizontalPosition,
                               verticalPosition,
                               textPaint);
  }

  // Update the o3d texture associated with the canvas quad object.
  canvasQuad.updateTexture();

  g_finished = true;
}

</script>
</head>

<body>
<h1>O3D Canvas Sample: Fonts</h1>
<br/>
<!-- Start of O3D plugin -->
<div id="o3d" style="width: 800px; height: 600px;"></div>
<!-- End of O3D plugin -->
</body>
</html>