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Load the teapot, display it a bunch of times. --> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <title> Instancing. </title> <!-- Include sample javascript library functions--> <script type="text/javascript" src="o3djs/base.js"></script> <!-- Our javascript code --> <script type="text/javascript" id="o3dscript"> o3djs.require('o3djs.util'); o3djs.require('o3djs.math'); o3djs.require('o3djs.rendergraph'); o3djs.require('o3djs.pack'); o3djs.require('o3djs.scene'); // Events // init() once the page has finished loading. // unload() when the page is unloaded. window.onload = init; window.onunload = unload; // global variables var g_o3d; var g_math; var g_client; var g_viewInfo; var g_pack; var g_clock = 0; var g_timeMult = 1; var g_finished = false; // for selenium testing /** * Loads a scene into the transform graph. * @param {!o3d.Pack} pack Pack to load scene into. * @param {string} fileName filename of the scene. * @param {!o3d.Transform} parent parent node in the transform graph to * which to load the scene into. */ function loadScene(pack, fileName, parent) { // Get our full path to the scene var scenePath = o3djs.util.getCurrentURI() + fileName; // Load the file given the full path, and call the callback function // when its done loading. o3djs.scene.loadScene(g_client, pack, parent, scenePath, callback); /** * Our callback is called once the scene has been loaded into memory * from the web or locally. * @param {!o3d.Pack} pack The pack that was passed in above. * @param {!o3d.Transform} parent The parent that was passed in above. * @param {*} exception null if loading succeeded. */ function callback(pack, parent, exception) { if (exception) { alert('Could not load: ' + fileName + '\n' + exception); return; } // Generate draw elements and setup material draw lists. o3djs.pack.preparePack(pack, g_viewInfo); // Find the "shape" for the teapot. // I'm going to assume there is only one since I know the contents // of the file. var shape = pack.getObjectsByClassName('o3d.Shape')[0]; // now make a grid of transforms and put a teapot instance on each one for (var x = 0; x < 10; x++) { for (var y = 0; y < 10; y++) { for (var z = 0; z < 10; z++) { var transform = pack.createObject('Transform'); transform.parent = g_client.root; transform.addShape(shape); var angles = [ (x - 4.5) * 0.2, (y - 4.5) * 0.2, (z - 4.5) * 0.2]; transform.translate((x - 4.5) * 100, (y - 4.5) * 100, (z - 4.5) * 100); transform.rotateZYX(angles); } } } g_finished = true; // for selenium testing. } } /** * Creates the client area. */ function init() { o3djs.util.makeClients(initStep2); } /** * Initializes O3D and loads the scene into the transform graph. * @param {Array} clientElements Array of o3d object elements. */ function initStep2(clientElements) { // Initializes global variables and libraries. var o3dElement = clientElements[0]; g_o3d = o3dElement.o3d; g_math = o3djs.math; g_client = o3dElement.client; // Creates a pack to manage our resources/assets g_pack = g_client.createPack(); // Create the render graph for a view. g_viewInfo = o3djs.rendergraph.createBasicView( g_pack, g_client.root, g_client.renderGraphRoot); // Create our projection matrix, with a vertical field of view of 45 degrees // a near clipping plane of 0.1 and far clipping plane of 10000. g_viewInfo.drawContext.projection = g_math.matrix4.perspective( g_math.degToRad(45), g_client.width / g_client.height, 0.1, 10000); // Creates a transform to put our data on. var my_data_root = g_pack.createObject('Transform'); // Load the scene into the transform graph as a child my_data_root loadScene(g_pack, 'assets/teapot.o3dtgz', my_data_root); // Setup an onrender callback for animation. g_client.setRenderCallback(onrender); } // spin the camera. function onrender(render_event) { // Get the number of seconds since the last render. var elapsedTime = render_event.elapsedTime; g_clock += elapsedTime * g_timeMult; var x = Math.sin(g_clock * 0.41) * 400; var z = Math.cos(g_clock * 0.31) * 1000; var y = Math.sin(g_clock * 0.61) * 200; g_viewInfo.drawContext.view = g_math.matrix4.lookAt([x, y, z], // eye [0, 0, 0], // target [0, 1, 0]); // up } /** * Removes any callbacks so they don't get called after the page has unloaded. */ function unload() { if (g_client) { g_client.cleanup(); } } </script> </head> <body> <h1>Instancing</h1> 1000 Teapots <br/> <!-- Start of O3D plugin --> <div id="o3d" style="width: 800px; height: 600px;"></div> <!-- End of O3D plugin --> </body> </html>