/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @fileoverview This file defines the Coin class. */ /** * A Coin to be picked up */ function Coin(initObj) { this.absorbNamedValues(initObj); this.hasBeenPickedUp = false; this.width = 14; this.height = 14; this.isHidden = false; } Coin.prototype = new Actor; Coin.prototype.onTick = function(timeElapsed) { if (this.isHidden == true) { return; } else if (this.hasBeenPickedUp == true) { this.z = (this.z*6 + eyeZ+40)/7; this.x = (this.x*3 + eyeX)/4; this.y = (this.y*3 + eyeY)/4; if (Math.abs(this.z - eyeZ+40) < 1) { this.isHidden = true; this.z = -10000; } } else { if (this.collidesWith(avatar)) { soundPlayer.play('sound/coin_3.mp3', 100, 0, true); this.hasBeenPickedUp = true; } } this.rotZ += .4 * 20 * timeElapsed; updateActor(this); }