/* * Copyright 2010, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * The DrawContext defines the parameters used for a particular drawing pass. * It contains two 4-by-4 matrix params, view and * projection. These correspond to the viewing and projection transformation * matrices. * * @param {!o3d.Matrix4} opt_view The view matrix for this DrawContext. * @param {!o3d.Matrix4} opt_projection The projection matrix * for this DrawContext. * @constructor */ o3d.DrawContext = function(opt_view, opt_projection) { this.view = opt_view || [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; this.projection = opt_projection || [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; }; o3d.inherit('DrawContext', 'NamedObject'); /** * The view matrix represents the viewing transformation, used to take vertices * from world space to view space. * @type {o3d.Matrix4} */ o3d.DrawContext.prototype.view = []; /** * The projection matrix represents the projection transformation, used to take * vertices from view space to screen space. This matrix is usually an * orthographic or perspective transformation. * @type {o3d.Matrix4} */ o3d.DrawContext.prototype.projection = [];