/* * Copyright 2010, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * A DrawList gets used during rendering to collect DrawElements to * render. Each Material references a DrawList. Depending on the material, as * DrawElements get collected they will be put on different DrawLists. * @constructor */ o3d.DrawList = function() { o3d.NamedObject.call(this); this.list_ = []; }; o3d.inherit('DrawList', 'NamedObject'); /** * Private list to actually hold the DrawElements * @type {!Array.} */ this.list_ = []; /** * @type {number} */ o3d.DrawList.SortMethod = goog.typedef; /** * SortMethod, * BY_PERFORMANCE * BY_Z_ORDER * BY_PRIORITY * * Method to sort DrawList by. */ o3d.DrawList.BY_PERFORMANCE = 0; o3d.DrawList.BY_Z_ORDER = 1; o3d.DrawList.BY_PRIORITY = 2; /** * Renders the draw list. */ o3d.DrawList.prototype.render = function() { // TODO(petersont): Add sort. for (var i = 0; i < this.list_.length; ++i) { var drawElementInfo = this.list_[i]; var world = drawElementInfo.world; var view = drawElementInfo.view; var projection = drawElementInfo.projection; var transform = drawElementInfo.transform; var drawElement = drawElementInfo.drawElement; var element = drawElementInfo.drawElement.owner; var material = drawElementInfo.drawElement.material || drawElementInfo.drawElement.owner.material; var effect = material.effect; o3d.Param.SAS.setWorld(world); o3d.Param.SAS.setView(view); o3d.Param.SAS.setProjection(projection); var paramObjects = [ transform, drawElement, element, material, effect, o3d.Param.SAS ]; material.effect.searchForParams_(paramObjects); element.render(); } };