/* * Copyright 2010, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * A Field is a base class that manages a set of components in a * Buffer of a specific type. Fields are managed by Buffers and can not be * directly created. When a Buffer is destroyed or if a Field is removed from a * Buffer the Field's buffer property will be set to null. * @constructor */ o3d.Field = function() { }; o3d.inherit('Field', 'NamedObject'); /** * The number of components in this field. * @type {number} */ o3d.Field.prototype.numComponents = 0; /** * The Buffer the field belongs to. * @type {o3d.Buffer} */ o3d.Field.prototype.buffer = null; /** * The offset of this field in the Buffer. * @type {number} */ o3d.Field.prototype.offset_ = 0; /** * The size of one element of this field. * @type {number} */ o3d.Field.prototype.size = 0; /** * Sets the values of the data stored in the field. * * The buffer for the field must have already been created either through * buffer.set or through buffer.allocateElements. * * The number of values passed in must be a multiple of the number of * components needed for the field. * * @param {number} start_index index of first value to set. * @param {number} values Values to be stored in the buffer starting at index. */ o3d.Field.prototype.setAt = function(start_index, values) { this.buffer.lock(); var l = values.length / this.numComponents; for (var i = 0; i < l; i++) { for (var c = 0; c < this.numComponents; ++c) { this.buffer.array_[ (start_index + i) * this.buffer.totalComponents + this.offset_ + c] = values[this.numComponents * i + c]; } } this.buffer.unlock(); return true; }; /** * Gets the values stored in the field. * * @param {number} start_index index of the first value to get. * @param {number} num_elements number of elements to read from field. * @returns {number} The values of the field. */ o3d.Field.prototype.getAt = function(start_index, num_elements) { o3d.notImplemented(); }; /** * A field that contains floating point numbers. * @constructor */ o3d.FloatField = function() { }; o3d.inherit('FloatField', 'Field'); /** * A field that contains unsigned integers. * @constructor */ o3d.UInt32Field = function() { }; o3d.inherit('UInt32Field', 'Field'); /** * A field that contains unsigned bytes. * @constructor */ o3d.UByteNField = function() { }; o3d.inherit('UByteNField', 'Field');