/* * Copyright 2010, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * A Material holds the various uniform parameters an Effect needs to render. * For example a Lambert effect might need "diffuse", "ambient", "emissive". * The parameters needed on a Material will vary depending its Effect. * Note that a material MUST have its drawList set in order for objects using it * to render. * * @param {!o3d.State} opt_state The State used by this material. * @param {!o3d.Effect} opt_effect The Effect used by this material. * @param {!o3d.DrawList} opt_draw_list The the DrawList used by this material. * @constructor */ o3d.Material = function(opt_state, opt_effect, opt_draw_list) { o3d.ParamObject.call(this); /** * The State for this material. * @type {o3d.State} */ this.state = opt_state || null; /** * The Effect for this material. * @type {o3d.Effect} */ this.effect = opt_effect || null; /** * The DrawList this material will render on. * @type {o3d.DrawList} */ this.drawList = opt_draw_list || null; }; o3d.inherit('Material', 'ParamObject'); o3d.ParamObject.setUpO3DParam_(o3d.Material, 'effect', 'ParamEffect'); o3d.ParamObject.setUpO3DParam_(o3d.Material, 'state', 'ParamState'); o3d.ParamObject.setUpO3DParam_(o3d.Material, 'drawList', 'ParamDrawList');