/* * Copyright 2010, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * A RawData object contains raw binary data which could contain * image, audio, text, or other information. * * var request = g_pack.createArchiveRequest(); * * request.onfileavailable = function(rawData) { * var texture = g_pack.createTextureFromRawData(rawData, true); * ... * }; * * request.send(); * @constructor */ o3d.RawData = function() { o3d.NamedObject.call(this); }; o3d.inherit('RawData', 'NamedObject'); /** * Returns the raw data as a string. The data must be a valid utf-8 string * and the uri must end in .json, .txt, .xml, .ini or .csv * @type {string} */ o3d.RawData.prototype.stringValue = ''; /** * The data as an image if it is an image. * @type {Image} * @private */ o3d.RawData.prototype.image_ = null; /** * The uri of the RawData. * @type {string} */ o3d.RawData.prototype.uri = ''; /** * The length in bytes of the RawData. * @type {number} */ o3d.RawData.prototype.length = 0; /** * Discards all the resources associated with this data object. */ o3d.RawData.prototype.discard = function() { o3d.notImplemented(); }; /** * Flushes the memory resources associated with this data object, * but keeps a cache in case the data object is used later. */ o3d.RawData.prototype.flush = function() { o3d.notImplemented(); };