/* * Copyright 2010, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * A RenderSurfaceBase is the base for RenderSurface and * RenderDepthStencilSurface. * * @param {number} width The width of this RenderSurface. * @param {number} height The height of this RenderSurface. * @param {o3d.Texture} texture The texture of this RenderSurface. * @constructor */ o3d.RenderSurfaceBase = function(width, height, texture) { o3d.ParamObject.call(this); this.width = width; this.height = height; this.texture = texture; }; o3d.inherit('RenderSurfaceBase', 'ParamObject'); /** * The width of the surface, in pixels. * @type {number} */ o3d.RenderSurfaceBase.prototype.width = 0; /** * The height of the surface, in pixels. * @type {number} */ o3d.RenderSurfaceBase.prototype.height = 0; /** * A RenderSurface encapsulates the notion of a renderable surface. * When used in conjunction with a RenderSurfaceSet node in the render graph, * the API allows for rendering of primitives to the given surface. * RenderSurface objects are not constructable through the Pack API, they may * only be accessed through the texture getRenderSurface(...) interfaces. * @constructor */ o3d.RenderSurface = function() { o3d.RenderSurfaceBase.call(this); }; o3d.inherit('RenderSurface', 'RenderSurfaceBase'); /** * The texture in which this surface is contained. */ o3d.RenderSurface.prototype.texture = null; /** * The mip level targeted by this render surface. * @type {number} */ o3d.RenderSurface.level = 0; /** * The underlying GL framebuffer object. * @type {WebGLFramebuffer} * @private */ o3d.RenderSurfaceBase.prototype.framebuffer_ = null; /** * Initializes a render surface to render to the given texture. * @param {o3d.Texture2D} texture The texture. */ o3d.RenderSurface.prototype.initWithTexture = function(texture, level) { this.framebuffer_ = this.gl.createFramebuffer(); this.texture = texture; this.level = level; this.width = texture.width; this.height = texture.height; }; /** * A RenderDepthStencilSurface represents a depth stencil render surface. * @constructor */ o3d.RenderDepthStencilSurface = function() { o3d.RenderSurfaceBase.call(this); }; o3d.inherit('RenderDepthStencilSurface', 'RenderSurfaceBase'); /** * The GL renderbuffer object for the depth buffer. * @type {WebGLRenderbuffer} * @private */ o3d.RenderDepthStencilSurface.prototype.depth_stencil_buffer_ = null; /** * Allocates depth and stnecil buffers of the given size. * @param {number} width * @param {number} height * @private */ o3d.RenderDepthStencilSurface.prototype.initWithSize_ = function(width, height) { this.depth_stencil_buffer_ = this.gl.createRenderbuffer(); this.gl.bindRenderbuffer(this.gl.RENDERBUFFER, this.depth_stencil_buffer_); this.gl.renderbufferStorage( this.gl.RENDERBUFFER, this.gl.DEPTH_COMPONENT16, width, height); this.width = width; this.height = height; };