/* * Copyright 2010, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * A RenderSurfaceSet node will bind depth and color RenderSurface nodes * to the current rendering context. All RenderNodes descending * from the given RenderSurfaceSet node will operate on the contents of * the bound depth and color buffers. * Note the following usage constraints of this node: * 1) If both a color and depth surface is bound, then they must be of matching * dimensions. * 2) At least one of render_surface and render_depth_surface must non-null. * * @param {o3d.RenderSurface} opt_renderSurface The render surface to set. * @param {o3d.RenderDepthStencilSurface} opt_renderDepthStencilSurface The * depth stencil render surface to set. * @constructor */ o3d.RenderSurfaceSet = function() { o3d.RenderSurfaceSet.prototype.renderSurface = opt_renderSurface; o3d.RenderSurfaceSet.prototype.renderDepthStencilSurface = opt_renderDepthStencilSurface; }; o3d.inherit('RenderSurfaceSet', 'RenderNode'); /** * The render surface to which the color contents of all RenderNode children * should be drawn. * @type {o3d.RenderSurface} */ o3d.RenderSurfaceSet.prototype.renderSurface = null; /** * The render depth stencil surface to which the depth contents of all * RenderNode children should be drawn. * @type {o3d.RenderDepthStencilSurface} */ o3d.RenderSurfaceSet.prototype.renderDepthStencilSurface = null;