/* * Copyright 2009, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @fileoverview This file contains various error handing functions for o3d. * */ o3djs.provide('o3djs.error'); /** * A Module with various error handing functions. * * This module is for helping to manage the client's error callback. * Because you can not read the current callback on the client we wrap it with * these utilities which track the last callback added so as long as you use * o3djs.error.setErrorHandler(client, callback) instead of * client.setErrorCallback you'll be able to get and restore the error callback * when you need to. * @namespace */ o3djs.error = o3djs.error || {}; /** * A map of error callbacks by client. * @private * @type {!Array.<(function(string): void|null)>} */ o3djs.error.callbacks_ = []; /** * Sets the error handler on a client to a handler that manages the client's * error callback. * displays an alert on the first error. * @param {!o3d.Client} client The client object of the plugin. * @param {(function(string): void|null)} callback The callack to use, null to * clear. * @return {(function(string): void|null)} the previous error callback for this * client. */ o3djs.error.setErrorHandler = function(client, callback) { var clientId = client.clientId; var old_callback = o3djs.error.callbacks_[clientId]; o3djs.error.callbacks_[clientId] = callback; if (callback) { client.setErrorCallback(callback); } else { client.clearErrorCallback(); } return old_callback; }; /** * Sets a default error handler on the client. * The default error handler displays an alert on the first error encountered. * @param {!o3d.Client} client The client object of the plugin. */ o3djs.error.setDefaultErrorHandler = function(client) { o3djs.error.setErrorHandler( client, function(msg) { // Clear the error callback. Otherwise if the callback is happening // during rendering it's possible the user will not be able to // get out of an infinite loop of alerts. o3djs.error.setErrorHandler(client, null); alert('ERROR: ' + msg); }); }; /** * Creates an ErrorCollector. * @param {!o3d.Client} client The client object of the plugin. * @return {!o3djs.error.ErrorCollector} The created error collector. */ o3djs.error.createErrorCollector = function(client) { return new o3djs.error.ErrorCollector(client); }; /** * An ErrorCollector takes over the client error callback and continues * to collect errors until ErrorCollector.finish() is called. * @constructor * @param {!o3d.Client} client The client object of the plugin. */ o3djs.error.ErrorCollector = function(client) { var that = this; this.client_ = client; /** * The collected errors. * @type {!Array.} */ this.errors = []; this.oldCallback_ = o3djs.error.setErrorHandler(client, function(msg) { that.errors.push(msg); }); }; /** * Stops the ErrorCollector from collecting errors and restores the previous * error callback. */ o3djs.error.ErrorCollector.prototype.finish = function() { o3djs.error.setErrorHandler(this.client_, this.oldCallback_); };